Wandering Star
First Post
I find it very dry and mechanical to think that every low level fighter in the world will have roughly the same amount of treasure, and that every character's level can be guessed by the amount of valuables he/she has. So I want to know how many of you out there regularly 'tweak' the treasure awarding rules, and what sort of impact this has had on your game so far.
I'm considering beefing up treasure hoards for my begginer crew of gamers, and I dont want to totally unhinge the game. How much impact could treasure really have? Is it really that big a deal?
What about things like building and maintaining strongholds? How does this factor into character wealth? Presumeably, a character who invests the 100s of thousands of gold into building and maintaining a stronghold will be 100s of thousands of gp less effective in general?
I'm considering beefing up treasure hoards for my begginer crew of gamers, and I dont want to totally unhinge the game. How much impact could treasure really have? Is it really that big a deal?
What about things like building and maintaining strongholds? How does this factor into character wealth? Presumeably, a character who invests the 100s of thousands of gold into building and maintaining a stronghold will be 100s of thousands of gp less effective in general?