Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Treasure and Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeavenShallBurn" data-source="post: 4050143" data-attributes="member: 39593"><p>The issue with treasure is it's potential use to grab hold of unbalancing magic items they aren't high enough level to be appropriate yet. This is why the Wealth by Level charts were made.</p><p></p><p>[h1]Now let me say I've discarded them.[/h1]</p><p>In 3e the listed treasures are paltry, go back and check a 1e module and compare what got carted out at the end by the PCs in terms of wealth. A CR8 monster has about enough gold to fill an evian bottle. For me at least it doesn't fly, I like recapturing the 1e feel where PCs that slay a powerful dragon have to haul the loot out in caravans. </p><p></p><p>But this opens up the spectre of magic item inflation that can kill a campaign via the arms-race phenomena. Where PCs that are nuke armed eggshells need to be faced by monsters so much above the level they should be facing just to account for the magic items a single unlucky roll likely means immediate death for the character.</p><p></p><p>Instead I'll point to a resource that I've gotten endless use from, and it's totally free. <strong>The Dungeonominicon.</strong> Following its guidelines I altered the economy so that powerful magic items operated in a different economy fueled by planar currencies like souls, raw chaos, magic gems, etc. That way I can pump out huge amounts of gold without destroying game balance because gold can only buy items lacking the power to break the balance of the game.</p><p></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32231" target="_blank">The Dungeonominicon</a></p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4050143, member: 39593"] The issue with treasure is it's potential use to grab hold of unbalancing magic items they aren't high enough level to be appropriate yet. This is why the Wealth by Level charts were made. [h1]Now let me say I've discarded them.[/h1] In 3e the listed treasures are paltry, go back and check a 1e module and compare what got carted out at the end by the PCs in terms of wealth. A CR8 monster has about enough gold to fill an evian bottle. For me at least it doesn't fly, I like recapturing the 1e feel where PCs that slay a powerful dragon have to haul the loot out in caravans. But this opens up the spectre of magic item inflation that can kill a campaign via the arms-race phenomena. Where PCs that are nuke armed eggshells need to be faced by monsters so much above the level they should be facing just to account for the magic items a single unlucky roll likely means immediate death for the character. Instead I'll point to a resource that I've gotten endless use from, and it's totally free. [B]The Dungeonominicon.[/B] Following its guidelines I altered the economy so that powerful magic items operated in a different economy fueled by planar currencies like souls, raw chaos, magic gems, etc. That way I can pump out huge amounts of gold without destroying game balance because gold can only buy items lacking the power to break the balance of the game. [URL=http://www.enworld.org/attachment.php?attachmentid=32231]The Dungeonominicon[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Treasure and Mechanics
Top