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<blockquote data-quote="howandwhy99" data-source="post: 4053307" data-attributes="member: 3192"><p>The tables are curved in that the higher you go up in level the greater portion of a PCs' power comes from magic items. Being a curve this makes it hard to make a simple rule for how much magic you should give out at any level, but it's one of the few curves they kept in from the previous game. </p><p></p><p>Personally, I like both. I think PCs overall power <em>should</em> be accounted more from magic items as they go up in power. However, I realize this is a personal taste, so being able to adjust that knob would be nice. Easily made into design? I don't think so. </p><p></p><p>And I also like curves. The more I've learned about this game the more I learn curved relationships are all over the damned place. That does make it hard to correlate though. I think it's mechanically unintuitive, but by feeling nature right on target. </p><p></p><p>To answer your question, the best solution I've found to your dilemma is to "silo" the two. In 3e, figure out the degree magic items affect a character, say 10% -> 15% -> 20% -> 30% for the 4 quartiles. Then, and this is the important part, measure your PCs true level not by PC level, but by class level + magic item level. Sometimes it will be over, sometimes under.</p><p></p><p>In fact, I'd say never worry about whether those totals are dead on or not to 100%. 20th level PCs can lose everything they own just as 1st levelers can find and use artifacts.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4053307, member: 3192"] The tables are curved in that the higher you go up in level the greater portion of a PCs' power comes from magic items. Being a curve this makes it hard to make a simple rule for how much magic you should give out at any level, but it's one of the few curves they kept in from the previous game. Personally, I like both. I think PCs overall power [I]should[/I] be accounted more from magic items as they go up in power. However, I realize this is a personal taste, so being able to adjust that knob would be nice. Easily made into design? I don't think so. And I also like curves. The more I've learned about this game the more I learn curved relationships are all over the damned place. That does make it hard to correlate though. I think it's mechanically unintuitive, but by feeling nature right on target. To answer your question, the best solution I've found to your dilemma is to "silo" the two. In 3e, figure out the degree magic items affect a character, say 10% -> 15% -> 20% -> 30% for the 4 quartiles. Then, and this is the important part, measure your PCs true level not by PC level, but by class level + magic item level. Sometimes it will be over, sometimes under. In fact, I'd say never worry about whether those totals are dead on or not to 100%. 20th level PCs can lose everything they own just as 1st levelers can find and use artifacts. [/QUOTE]
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