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General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Distribution in Multi-Character Campaign
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<blockquote data-quote="Badwe" data-source="post: 5529327" data-attributes="member: 61762"><p>If you're willing to do the work and study, you can use the Living forgotten realms method of treasure distribution. it's a distinct departure from the way things are done in the book, but it essentially completely handles the idea that you never know who will show up. To give you the gist: there's an average amount of gold for every range of 4 levels (subdivided into high and low) that is given to each player, and a list of items that can be picked from at the end of the adventure (some only made available if certain story conditions are met). The catch is a player can only "Find" one magic item per level, so each time they have to decide if they want to take the item or not (if they choose not to, they get additional gold and healing potions).</p><p></p><p>I have a slightly less variable group, but i do have some players who show up inconsistently, and i've lost a few players over the course of this past year and a half. It's generally understood that whenever someone leaves, they take everything they had equipped with them to make up for the gear any new arrival would be wearing. Other than that, the party opts to spend the remaining treasure collectively. when they get a sufficiently large pile of gold they petition for who should get to construct the newest big shiny.</p><p></p><p>one thing to keep in mind if you do inherent bonuses is to also cut the lowest and highest level item from treasure parcels and that you still need a +X magic weapon in order to roll +Xd6 on a crit. fairly minor things, but it helps to keep that in mind.</p></blockquote><p></p>
[QUOTE="Badwe, post: 5529327, member: 61762"] If you're willing to do the work and study, you can use the Living forgotten realms method of treasure distribution. it's a distinct departure from the way things are done in the book, but it essentially completely handles the idea that you never know who will show up. To give you the gist: there's an average amount of gold for every range of 4 levels (subdivided into high and low) that is given to each player, and a list of items that can be picked from at the end of the adventure (some only made available if certain story conditions are met). The catch is a player can only "Find" one magic item per level, so each time they have to decide if they want to take the item or not (if they choose not to, they get additional gold and healing potions). I have a slightly less variable group, but i do have some players who show up inconsistently, and i've lost a few players over the course of this past year and a half. It's generally understood that whenever someone leaves, they take everything they had equipped with them to make up for the gear any new arrival would be wearing. Other than that, the party opts to spend the remaining treasure collectively. when they get a sufficiently large pile of gold they petition for who should get to construct the newest big shiny. one thing to keep in mind if you do inherent bonuses is to also cut the lowest and highest level item from treasure parcels and that you still need a +X magic weapon in order to roll +Xd6 on a crit. fairly minor things, but it helps to keep that in mind. [/QUOTE]
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Treasure Distribution in Multi-Character Campaign
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