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General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Distribution in Multi-Character Campaign
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<blockquote data-quote="BobTheNob" data-source="post: 5529617" data-attributes="member: 82425"><p>I think everyone has said it but...USE INHERENT BONUS'S. Thank god they slipped that into the game, it simplifies treasure allocation dramatically, as you dont need to hand out hoiks of treasure just so players can "keep up"</p><p></p><p>Now, as to handing out treasure, let me tell you my experience. I was jack of trasure issues (by level 15 is was just rediculous how much we had to keep track of) and looking to change. It was at this stage we changed to inherent bonus's and the party was "captured"...tortured, kill and resurrected repitativly for 10 years, then escaped. WHEN they escaped, they had nothing but base equipment.</p><p></p><p>After that, treasure became a very infrequent occurrence, such that when they fought the final battle at level 28 vs a GOD with all sorts of nasties included (a brute of a fight), they managed without issues...and without much treasure. I have had people argue that treasure is required : ITS NOT TRUE. Treasure is not a requirement at all, and can be given out to give players interest and versatility, but there is not obligation.</p><p></p><p>As long as inherent bonus's are in place, characters operate very well with little or no treasure. So with your current group constantly swapping characters...let them. Those that stick around and play frequently will get a few items to help "round them out", those that dont wont. But none will be infeasible.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5529617, member: 82425"] I think everyone has said it but...USE INHERENT BONUS'S. Thank god they slipped that into the game, it simplifies treasure allocation dramatically, as you dont need to hand out hoiks of treasure just so players can "keep up" Now, as to handing out treasure, let me tell you my experience. I was jack of trasure issues (by level 15 is was just rediculous how much we had to keep track of) and looking to change. It was at this stage we changed to inherent bonus's and the party was "captured"...tortured, kill and resurrected repitativly for 10 years, then escaped. WHEN they escaped, they had nothing but base equipment. After that, treasure became a very infrequent occurrence, such that when they fought the final battle at level 28 vs a GOD with all sorts of nasties included (a brute of a fight), they managed without issues...and without much treasure. I have had people argue that treasure is required : ITS NOT TRUE. Treasure is not a requirement at all, and can be given out to give players interest and versatility, but there is not obligation. As long as inherent bonus's are in place, characters operate very well with little or no treasure. So with your current group constantly swapping characters...let them. Those that stick around and play frequently will get a few items to help "round them out", those that dont wont. But none will be infeasible. [/QUOTE]
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Treasure Distribution in Multi-Character Campaign
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