Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Distribution in Multi-Character Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 5529986" data-attributes="member: 11821"><p>Yeah, they are called Inherent Bonuses, still, both in the rules and in the Character Builder.</p><p></p><p>The fun of treasure is really up to your game and its style... I wish there were a simple-to-bookkeep way to give players options spread over some levels, so that you could split out Attack/Damage, AC, and NAD, and pick what order you get them in.</p><p></p><p>About the biggest word of warning I can think of is this: If you're still going to be giving out magic weapons, armor, and implements, figure out for yourself how they interact. It seems simple - I mean, by stacking rules your highest enchantment operates. But in practice it gets a bit weird.</p><p></p><p>For example, an Avalanche Hammer... When you get to Level 7, what happens? Its main perk - an extra [W] on a charge - is potent, and doesn't change from Level 4 to Level 9. Does the player now have the equivalent of a +2 Avalanche Hammer for all purposes, or does he still have to use the Hammer's own +1 bonus when he wants to use its properties? Can he pick between a 1d10+prone crit, or does he have to use the new 2d6 crit?</p><p></p><p>There is no consensus among various rules forae, near as I can tell, and the most common advice I got was, "Well, don't give those out then." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, just be aware of the potential confusion.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5529986, member: 11821"] Yeah, they are called Inherent Bonuses, still, both in the rules and in the Character Builder. The fun of treasure is really up to your game and its style... I wish there were a simple-to-bookkeep way to give players options spread over some levels, so that you could split out Attack/Damage, AC, and NAD, and pick what order you get them in. About the biggest word of warning I can think of is this: If you're still going to be giving out magic weapons, armor, and implements, figure out for yourself how they interact. It seems simple - I mean, by stacking rules your highest enchantment operates. But in practice it gets a bit weird. For example, an Avalanche Hammer... When you get to Level 7, what happens? Its main perk - an extra [W] on a charge - is potent, and doesn't change from Level 4 to Level 9. Does the player now have the equivalent of a +2 Avalanche Hammer for all purposes, or does he still have to use the Hammer's own +1 bonus when he wants to use its properties? Can he pick between a 1d10+prone crit, or does he have to use the new 2d6 crit? There is no consensus among various rules forae, near as I can tell, and the most common advice I got was, "Well, don't give those out then." :) Anyway, just be aware of the potential confusion. -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Distribution in Multi-Character Campaign
Top