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Treasure Division in 4e
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<blockquote data-quote="weem" data-source="post: 4701569" data-attributes="member: 9470"><p>Is the method working for you? You have a method you are using, but are asking for a better way, so I'm not sure if you are just curious about a different way or if you don't like the way you are currently going.</p><p></p><p>In my campaign, the players split the money down the middle regardless of item outcome. When a player needs money for something that they can not afford, usually others will pitch in some to cover it. With that said, I am stingy with handing out money (my players have about 2k total between them but per the rules it should be about 15k) BUT, I don't allow buying/selling of magic items except in rare circumstances, and even then, their selection would be limited - so gold is of much less value to them.</p><p></p><p>I'm thinking that only when buying/selling magic items is allowed does money really mean much in which case people would be looking to make it a more fair distribution -- but I have to say, even if I did allow it, my players work well enough together that they would look at who was lacking gear or needed something most, and they would make sure the person got it via handing over cash needed to make it happen... so I guess it depends on the group as well.</p><p></p><p>I can not, at the moment, think of a better way than the way you are already handling it, although I would make the players do the math - "Here are the items, here is the money" - it would feel too controlling for me to divide it out based on fairness/level of items (unless I had a group who were only out for themselves and I needed to manage it so certain players did not get stepped on) - but that is something that should be taken care of before the campaign starts as far as laying out what I would be expecting as far as teamwork from the players etc.</p></blockquote><p></p>
[QUOTE="weem, post: 4701569, member: 9470"] Is the method working for you? You have a method you are using, but are asking for a better way, so I'm not sure if you are just curious about a different way or if you don't like the way you are currently going. In my campaign, the players split the money down the middle regardless of item outcome. When a player needs money for something that they can not afford, usually others will pitch in some to cover it. With that said, I am stingy with handing out money (my players have about 2k total between them but per the rules it should be about 15k) BUT, I don't allow buying/selling of magic items except in rare circumstances, and even then, their selection would be limited - so gold is of much less value to them. I'm thinking that only when buying/selling magic items is allowed does money really mean much in which case people would be looking to make it a more fair distribution -- but I have to say, even if I did allow it, my players work well enough together that they would look at who was lacking gear or needed something most, and they would make sure the person got it via handing over cash needed to make it happen... so I guess it depends on the group as well. I can not, at the moment, think of a better way than the way you are already handling it, although I would make the players do the math - "Here are the items, here is the money" - it would feel too controlling for me to divide it out based on fairness/level of items (unless I had a group who were only out for themselves and I needed to manage it so certain players did not get stepped on) - but that is something that should be taken care of before the campaign starts as far as laying out what I would be expecting as far as teamwork from the players etc. [/QUOTE]
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