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Treasure Division in 4e
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<blockquote data-quote="hopeless" data-source="post: 4702668" data-attributes="member: 36349"><p><strong>Ritual abuse</strong></p><p></p><p></p><p> </p><p>First off those healing potions need a healing surge to work, second you couldn't have known that is what would happen, you can only plan for possible eventualities and that rogue when they next visit anyplace similar to this will probably be the one asking for that ritual to be cast upon them.</p><p>I really don't understand this so-called "wishlist" thats been associated with 4e, the odds of the party finding the right item outside of making it themselves or hiring someone to make it should increase in unlikeliness per level of the item, back in earlier editions a ring of protection +1 would be more likely to be found than a +1 sword at least if you're searching a ruin with no idea where the armoury was.</p><p>My reaction was to make use of Eberron Bloodstones so that they can enchant a mundane item and it can be enhanced further and there's still a chance of finding a powerful item but there shouldn't be any kind of wishlist involved as that is pointless.</p><p>The odds of finding another +1 weapon should be higher than finding a +3 weapon, however selling that weapon to have your own weapon enchanted to a +2 or whatever level item would make more sense and avoids the perils or explaining why all these powerful magical items exist when the majority of them should already be owned, destroyed or be unavailable since they would undoubtedly have been sought by others who undoubtedly be hunting them if they did find it first.</p><p>That last part by the way is something I haven't seen any sign of, please let me know if your dm or if you are the dm if you've found your own way to explain this problem. </p><p> </p><p>I'm hoping someone here has come up with a better idea than that.</p></blockquote><p></p>
[QUOTE="hopeless, post: 4702668, member: 36349"] [b]Ritual abuse[/b] First off those healing potions need a healing surge to work, second you couldn't have known that is what would happen, you can only plan for possible eventualities and that rogue when they next visit anyplace similar to this will probably be the one asking for that ritual to be cast upon them. I really don't understand this so-called "wishlist" thats been associated with 4e, the odds of the party finding the right item outside of making it themselves or hiring someone to make it should increase in unlikeliness per level of the item, back in earlier editions a ring of protection +1 would be more likely to be found than a +1 sword at least if you're searching a ruin with no idea where the armoury was. My reaction was to make use of Eberron Bloodstones so that they can enchant a mundane item and it can be enhanced further and there's still a chance of finding a powerful item but there shouldn't be any kind of wishlist involved as that is pointless. The odds of finding another +1 weapon should be higher than finding a +3 weapon, however selling that weapon to have your own weapon enchanted to a +2 or whatever level item would make more sense and avoids the perils or explaining why all these powerful magical items exist when the majority of them should already be owned, destroyed or be unavailable since they would undoubtedly have been sought by others who undoubtedly be hunting them if they did find it first. That last part by the way is something I haven't seen any sign of, please let me know if your dm or if you are the dm if you've found your own way to explain this problem. I'm hoping someone here has come up with a better idea than that. [/QUOTE]
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