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Treasure & experience in Gardmore Abbey (minor spoilers)
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<blockquote data-quote="darkbard" data-source="post: 6291379" data-attributes="member: 1282"><p>Greetings, gang. I'm preparing to run my players through Madness at Gardmore Abbey and have some questions. Has anyone prepared a list of the treasure rewards in the adventure? I've heard the allotment is low, below the recommended treasure parcels of either the original DMG or the RC. I suppose I can go through each encounter in the adventure books and then match the published rewards against the parcels, but why reinvent the wheel if someone has already done something similar?</p><p> </p><p>Also, since I plan to replace many of the monetary and item rewards with items from player wish lists and fanciful creations of my own devising anyway, does anyone have a rough idea of how leveling may progress according to the published material? Though I certainly love the freedom of the sandlot approach of this adventure, it does make anticipating leveling, and thus reward placement, difficult.</p><p> </p><p>The adventurers will enter the adventure with the "Knight of Mithrendain" quest should that help anyone anticipate answers to any of my questions above.</p><p> </p><p>Finally, I run all my skill challenges these days using the "iserith" method. While some of the skill challenges in this adventure are closer to what he has discussed on these boards many times, I wonder if anyone has sketched out some replacements along these lines for what's published.</p><p> </p><p>Many thanks!</p></blockquote><p></p>
[QUOTE="darkbard, post: 6291379, member: 1282"] Greetings, gang. I'm preparing to run my players through Madness at Gardmore Abbey and have some questions. Has anyone prepared a list of the treasure rewards in the adventure? I've heard the allotment is low, below the recommended treasure parcels of either the original DMG or the RC. I suppose I can go through each encounter in the adventure books and then match the published rewards against the parcels, but why reinvent the wheel if someone has already done something similar? Also, since I plan to replace many of the monetary and item rewards with items from player wish lists and fanciful creations of my own devising anyway, does anyone have a rough idea of how leveling may progress according to the published material? Though I certainly love the freedom of the sandlot approach of this adventure, it does make anticipating leveling, and thus reward placement, difficult. The adventurers will enter the adventure with the "Knight of Mithrendain" quest should that help anyone anticipate answers to any of my questions above. Finally, I run all my skill challenges these days using the "iserith" method. While some of the skill challenges in this adventure are closer to what he has discussed on these boards many times, I wonder if anyone has sketched out some replacements along these lines for what's published. Many thanks! [/QUOTE]
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Treasure & experience in Gardmore Abbey (minor spoilers)
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