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Treasure Generation
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<blockquote data-quote="BriarMonkey" data-source="post: 5591149" data-attributes="member: 95387"><p>I tend to use a combination of randomness, arbitraryness, tables, and putting things in by choice.</p><p></p><p>For instance, if the low-level party has just mopped up some goblins, I tend to be a little random. I'll roll a few dice and that is how many coins the gobs had amongst them, aside from their gear.</p><p></p><p>When I am figuring out something such as a tomb, I'll figure out what would be likely to have been burried with the occupant. This won't be done randomly, I'll choose based on who is burried, when they were burried, and if there's been any grave robbing (dependant on traps, etc.).</p><p></p><p>If it's something that just happened off the cuff and turns out to be a more involved scenario - like the PCs opting to pursue that random young dragon who's been eating ranchers' cattle, then yeah, I'd probably use an old table or something similar as I really hadn't thought of it before. However, I will keep an eye toward what the tables give up.</p><p></p><p>In any case, should the treasure include something overly powerful for the group, rather than not give it to them, I handle it a little differently. I disguise it. I may bump up the needed skill check DCs such that it takes a long time to figure out the object; or I may hide the objects true abilities under other magics; or I may morph the object into something else. (My favorite of these is to replace the Ring of Protection with a Teddy Bear of Protection.) It lets the PCs have something but makes them work at figuring it out.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5591149, member: 95387"] I tend to use a combination of randomness, arbitraryness, tables, and putting things in by choice. For instance, if the low-level party has just mopped up some goblins, I tend to be a little random. I'll roll a few dice and that is how many coins the gobs had amongst them, aside from their gear. When I am figuring out something such as a tomb, I'll figure out what would be likely to have been burried with the occupant. This won't be done randomly, I'll choose based on who is burried, when they were burried, and if there's been any grave robbing (dependant on traps, etc.). If it's something that just happened off the cuff and turns out to be a more involved scenario - like the PCs opting to pursue that random young dragon who's been eating ranchers' cattle, then yeah, I'd probably use an old table or something similar as I really hadn't thought of it before. However, I will keep an eye toward what the tables give up. In any case, should the treasure include something overly powerful for the group, rather than not give it to them, I handle it a little differently. I disguise it. I may bump up the needed skill check DCs such that it takes a long time to figure out the object; or I may hide the objects true abilities under other magics; or I may morph the object into something else. (My favorite of these is to replace the Ring of Protection with a Teddy Bear of Protection.) It lets the PCs have something but makes them work at figuring it out. [/QUOTE]
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