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<blockquote data-quote="Celebrim" data-source="post: 5591178" data-attributes="member: 4937"><p>I also tend to try to come up with a way to handle the situation.</p><p></p><p>a) Make the item grow with level. Maybe the sword is a +5 sword, but maybe you have to be 15th level before its full power is unlocked. It becomes an item that the adventurer can keep his entire career.</p><p></p><p>b) Maybe the item has to be used in a certain way before its full power is unlocked - it's a sword +1 until you slay a dragon with it and afterwords it becomes a sword +3 dragon bane. In 1e the Rings of Elemental Command were explicitly like this. They'd seem to be moderately powerful useful items, but when used in a certain way they'd become one of the most powerful items in the game.</p><p></p><p>c) Maybe the item has a number of minor drawbacks that make it less than fully pleasant to use. Transform the item into a minor artifact and give it side effects that complicate the value of the tiem.</p><p></p><p>d) If the item wouldn't completely spot light the character who ends up with it, go ahead and go with it. Ok, so its a sword +4 nine or ten levels before I'd normally make one available, but is it really going to break the game if the fighter gets a cool weapon right now?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5591178, member: 4937"] I also tend to try to come up with a way to handle the situation. a) Make the item grow with level. Maybe the sword is a +5 sword, but maybe you have to be 15th level before its full power is unlocked. It becomes an item that the adventurer can keep his entire career. b) Maybe the item has to be used in a certain way before its full power is unlocked - it's a sword +1 until you slay a dragon with it and afterwords it becomes a sword +3 dragon bane. In 1e the Rings of Elemental Command were explicitly like this. They'd seem to be moderately powerful useful items, but when used in a certain way they'd become one of the most powerful items in the game. c) Maybe the item has a number of minor drawbacks that make it less than fully pleasant to use. Transform the item into a minor artifact and give it side effects that complicate the value of the tiem. d) If the item wouldn't completely spot light the character who ends up with it, go ahead and go with it. Ok, so its a sword +4 nine or ten levels before I'd normally make one available, but is it really going to break the game if the fighter gets a cool weapon right now? [/QUOTE]
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