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General Tabletop Discussion
*TTRPGs General
Treasure Generator based on total value of treasure?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5059935" data-attributes="member: 75712"><p>Just to clarify: Do you mean a generator that basically continues rolling on the <a href="http://www.d20srd.org/srd/treasure.htm#tableTreasure" target="_blank">treasure table</a> at the user's requested LEVEL until it gets to an amount roughly equal to the user's requested GP_VALUE?</p><p></p><p>In your example, that would mean the generator rolls on the "1st level" sub-table until it has a total treasure of around 2000gp. Is that right?</p><p></p><p>I've never seen a generator like that. The closest I've come across online is the <a href="http://donjon.bin.sh/d20/treasure/" target="_blank">treasure generator at donjon</a>, which can combine several treasure parcels of the same level into a single hoard. To come kind of close to what you want, maybe you could figure out how many "treasure parcels" are in your desired GP_VALUE, and request that many "hoards" at donjon.</p><p></p><p>For instance, using your example of 2000gp of 1st level treasure: </p><p>1) Look up value of 1st level parcel on SRD table "<a href="http://www.d20srd.org/srd/treasure.htm#tableTreasureValuesperEncounter" target="_blank">treasure per encounter</a>": a 1st level parcel averages 300gp.</p><p>2) So the desired value 2000gp/300gp is about 7 1st level parcels.</p><p>3) At the donjon generator site, create 7 level 1 hoards, being sure to tick the "Combine?" option at the bottom.</p><p></p><p>Problem is that this will almost never be "about 2000gp". My quick test run of 10 attempts gave a low of 600gp, high of 1600gp, average around 1100gp.</p><p></p><p>This way is also not very automated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Maybe there's something better for this task out there....</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5059935, member: 75712"] Just to clarify: Do you mean a generator that basically continues rolling on the [URL="http://www.d20srd.org/srd/treasure.htm#tableTreasure"]treasure table[/URL] at the user's requested LEVEL until it gets to an amount roughly equal to the user's requested GP_VALUE? In your example, that would mean the generator rolls on the "1st level" sub-table until it has a total treasure of around 2000gp. Is that right? I've never seen a generator like that. The closest I've come across online is the [URL="http://donjon.bin.sh/d20/treasure/"]treasure generator at donjon[/URL], which can combine several treasure parcels of the same level into a single hoard. To come kind of close to what you want, maybe you could figure out how many "treasure parcels" are in your desired GP_VALUE, and request that many "hoards" at donjon. For instance, using your example of 2000gp of 1st level treasure: 1) Look up value of 1st level parcel on SRD table "[URL="http://www.d20srd.org/srd/treasure.htm#tableTreasureValuesperEncounter"]treasure per encounter[/URL]": a 1st level parcel averages 300gp. 2) So the desired value 2000gp/300gp is about 7 1st level parcels. 3) At the donjon generator site, create 7 level 1 hoards, being sure to tick the "Combine?" option at the bottom. Problem is that this will almost never be "about 2000gp". My quick test run of 10 attempts gave a low of 600gp, high of 1600gp, average around 1100gp. This way is also not very automated :( Maybe there's something better for this task out there.... [/QUOTE]
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