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<blockquote data-quote="Turhan" data-source="post: 2357985" data-attributes="member: 21856"><p>All of the above ideas are good ones, or at least I think so since I've used many of them in my own campaigns. Also, I almost never use the random tables for treasure. They are too limiting except in cases where you want to inject a specific DnD/DMG item with ready made stats. Art type issues are the most notable shortcoming....</p><p></p><p>Instead...</p><p>I use interesting mail order catalogs (of which I receive too many) and clip out any picture therein that sparks my imagination. (Then dump the useless catalog.) Noble Collection, Museum Replicas, Some of the Home and garden type things with cool lawn ornaments, and of course any little tourist brochure I can get from museums or historical sights. Sometimes I even use newspaper articles with cool pix.</p><p></p><p>I write up whatever I think makes the item an interesting bit of treasure. At any given time I have several such around. I sketch the item onto a sheet of paper and print out some of the observable features of the item, and a guess as to value. This sheet will go to the PC's when they find and keep the item. I take the photo and stick it to another piece of paper and print the notes, real value and all details about magic or adventure hooks giving me, the DM, a "complete copy of the item."</p><p></p><p>On the DM's copy I can list special features or adventure hooks and the real price; or also the magic property if any. When I hand out such an item, the players know that there is something about it. So in a way it automatically hooks them. Some items have only a cash or aesthic value, and some have a lot more.</p></blockquote><p></p>
[QUOTE="Turhan, post: 2357985, member: 21856"] All of the above ideas are good ones, or at least I think so since I've used many of them in my own campaigns. Also, I almost never use the random tables for treasure. They are too limiting except in cases where you want to inject a specific DnD/DMG item with ready made stats. Art type issues are the most notable shortcoming.... Instead... I use interesting mail order catalogs (of which I receive too many) and clip out any picture therein that sparks my imagination. (Then dump the useless catalog.) Noble Collection, Museum Replicas, Some of the Home and garden type things with cool lawn ornaments, and of course any little tourist brochure I can get from museums or historical sights. Sometimes I even use newspaper articles with cool pix. I write up whatever I think makes the item an interesting bit of treasure. At any given time I have several such around. I sketch the item onto a sheet of paper and print out some of the observable features of the item, and a guess as to value. This sheet will go to the PC's when they find and keep the item. I take the photo and stick it to another piece of paper and print the notes, real value and all details about magic or adventure hooks giving me, the DM, a "complete copy of the item." On the DM's copy I can list special features or adventure hooks and the real price; or also the magic property if any. When I hand out such an item, the players know that there is something about it. So in a way it automatically hooks them. Some items have only a cash or aesthic value, and some have a lot more. [/QUOTE]
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