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General Tabletop Discussion
*TTRPGs General
Treasure - how do you give it out?
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<blockquote data-quote="Arkhandus" data-source="post: 2604618" data-attributes="member: 13966"><p>Generally, I determine treasure on my own, based on the average treasure valued noted in the DMG for any given CR or EL or whatever. I usually eyeball it, figuring out if there are any magic items I think the enemy ought to have (either because it makes sense for the enemy, or because the party hasn't gotten any magical treasure in a while), and if the enemy is an NPC, I just determine his/her gear beforehand and I roll up a small, random amount of coins, possibly adding a few assorted gems too.</p><p></p><p>For monsters and such, I typically roll on the appropriate treasure table and then adjust it based on the situation; I'll roll on the gems table a number of times, roll up the value of each gem, and roll to see what value of art pieces may be in the treasure. Then I make up the art pieces and miscellaneous items as appropriate; i.e. when the party slew a fiendish tiger that had been preying on nearby travelers, close to a busy merchant trade hub, the party found assorted trade goods, art pieces, and decorative items in the fiendish tiger's lair. Stuff that the tiger dragged off to pile up in its lair, trophies of its kills (fiendish critters have Int 3+ IIRC, so they can have some humanoid notions). The party found stuff like velvet curtains, small ivory statuettes, a few small containers of good dwarven rum, some small containers of various spices, some damaged armor, and so on and so forth.</p><p></p><p>I figure out treasure stuff either before the session, or sometime before the next session. It's pretty much stuff of my own choosing, but occasionally I just roll on the tables and run with it. I try to make the treasure have some sense to it though; if a critter doesn't seem like it'd have a certain kind of item around, or if it doesn't seem like it would keep any kind of junk around, then I won't leave any such junk around it.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2604618, member: 13966"] Generally, I determine treasure on my own, based on the average treasure valued noted in the DMG for any given CR or EL or whatever. I usually eyeball it, figuring out if there are any magic items I think the enemy ought to have (either because it makes sense for the enemy, or because the party hasn't gotten any magical treasure in a while), and if the enemy is an NPC, I just determine his/her gear beforehand and I roll up a small, random amount of coins, possibly adding a few assorted gems too. For monsters and such, I typically roll on the appropriate treasure table and then adjust it based on the situation; I'll roll on the gems table a number of times, roll up the value of each gem, and roll to see what value of art pieces may be in the treasure. Then I make up the art pieces and miscellaneous items as appropriate; i.e. when the party slew a fiendish tiger that had been preying on nearby travelers, close to a busy merchant trade hub, the party found assorted trade goods, art pieces, and decorative items in the fiendish tiger's lair. Stuff that the tiger dragged off to pile up in its lair, trophies of its kills (fiendish critters have Int 3+ IIRC, so they can have some humanoid notions). The party found stuff like velvet curtains, small ivory statuettes, a few small containers of good dwarven rum, some small containers of various spices, some damaged armor, and so on and so forth. I figure out treasure stuff either before the session, or sometime before the next session. It's pretty much stuff of my own choosing, but occasionally I just roll on the tables and run with it. I try to make the treasure have some sense to it though; if a critter doesn't seem like it'd have a certain kind of item around, or if it doesn't seem like it would keep any kind of junk around, then I won't leave any such junk around it. [/QUOTE]
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Treasure - how do you give it out?
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