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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="S'mon" data-source="post: 8260124" data-attributes="member: 463"><p>'Party owned' - surely this is up to the PCs. If most of the players aren't tracking an item it's hard to see how they 'own' it.</p><p></p><p>My current acquisition & sale rules:</p><h3><strong>>>Shopping in Downtime</strong></h3><p>During Long Rests in civilised areas you can assume you can meet with travelling merchants and exchange coinage into gold pieces up to 500gp without penalty. You can also sell treasure of listed values up to 500gp for list value, likewise. Higher value treasures may require a trip to a city like Ravensburg the capital of Camarthan Duchy to sell for value, this can usually be done during a downtime Long Rest likewise but let me know.</p><p>Likewise you can normally acquire non-magical equipment of value up to 500gp during the course of a long rest. Some Common magic items like <em>potions of healing</em> may also be available, but in restricted amounts, and may cost more than the list price. Non-magical equipment of value over 500gp (eg full plate armour) can generally be acquired in a city like Ravensburg.</p><p></p><p><strong><a href="https://frloudwater.blogspot.com/2020/10/purchasing-magic-items-5e-d.html" target="_blank">Purchasing Magic Items</a></strong></p><p><strong><a href="https://frloudwater.blogspot.com/2020/12/xgte-making-magic-items.html" target="_blank">Making Magic Items</a> - eg level 1 Scroll 25gp & 1 day, level 2 scroll 250gp & 3 days</strong></p><p><strong><a href="http://frloudwater.blogspot.com/2021/02/crafting-magic-weapons.html" target="_blank">Crafting Magic Weapons</a> - eg <em>+1 warhammer</em> 250gp & 2 work weeks</strong></p><p><strong><a href="http://frloudwater.blogspot.com/2021/02/crafting-magic-armour.html" target="_blank">Crafting Magic Armour</a> - eg <em>+1 shield</em> 200gp & 2 work weeks, <em>+1 plate</em> 4000gp & 10 work weeks.</strong></p><p><strong></strong></p><p><strong>Mundane Crafting Rates</strong></p><p>PB+2: 10gp per work day, 50gp per week</p><p>PB+3: ", 20gp per work day for item worth 100gp+, 100gp per week</p><p>PB+4: " ", 30gp per work day for item worth 200gp+, 150gp per week</p><p>PB+5: " " ", 40gp per work day for item worth 400gp+, 200gp per week</p><p>PB+6: " " " ", 50gp per work day for item worth 800gp+, 250gp per week<<</p><p></p><p>From Purchasing Magic Items</p><p></p><p><strong>Purchasing Magic Items</strong></p><p></p><p>This can be attempted in Downtime during a 1 week Long Rest, one item per PC. The PC chooses an item to search for, then rolls an Investigation check against the listed DC. NPC assistance may give Advantage on the roll. Acquiring the Formula for an item has the listed Investigation DC+5. </p><p></p><p>1. Bag of Holding DC 23 - 2000gp</p><p>2. Boots of Striding and Springing DC 21 - 1000gp</p><p>3. Cloak of Elvenkind DC 22 - 1500gp</p><p>4. Gauntlets of Ogre Power DC 25 - 4000gp</p><p>5. Gloves of Swimming and Climbing DC 21 - 1000gp</p><p>6. Goggles of Night DC 21 - 1000gp</p><p>7. Headband of Intellect DC 25 - 4000gp</p><p>(etc)<<</p></blockquote><p></p>
[QUOTE="S'mon, post: 8260124, member: 463"] 'Party owned' - surely this is up to the PCs. If most of the players aren't tracking an item it's hard to see how they 'own' it. My current acquisition & sale rules: [HEADING=2][B]>>Shopping in Downtime[/B][/HEADING] During Long Rests in civilised areas you can assume you can meet with travelling merchants and exchange coinage into gold pieces up to 500gp without penalty. You can also sell treasure of listed values up to 500gp for list value, likewise. Higher value treasures may require a trip to a city like Ravensburg the capital of Camarthan Duchy to sell for value, this can usually be done during a downtime Long Rest likewise but let me know. Likewise you can normally acquire non-magical equipment of value up to 500gp during the course of a long rest. Some Common magic items like [I]potions of healing[/I] may also be available, but in restricted amounts, and may cost more than the list price. Non-magical equipment of value over 500gp (eg full plate armour) can generally be acquired in a city like Ravensburg. [B][URL='https://frloudwater.blogspot.com/2020/10/purchasing-magic-items-5e-d.html']Purchasing Magic Items[/URL] [URL='https://frloudwater.blogspot.com/2020/12/xgte-making-magic-items.html']Making Magic Items[/URL] - eg level 1 Scroll 25gp & 1 day, level 2 scroll 250gp & 3 days [URL='http://frloudwater.blogspot.com/2021/02/crafting-magic-weapons.html']Crafting Magic Weapons[/URL] - eg [I]+1 warhammer[/I] 250gp & 2 work weeks [URL='http://frloudwater.blogspot.com/2021/02/crafting-magic-armour.html']Crafting Magic Armour[/URL] - eg [I]+1 shield[/I] 200gp & 2 work weeks, [I]+1 plate[/I] 4000gp & 10 work weeks. Mundane Crafting Rates[/B] PB+2: 10gp per work day, 50gp per week PB+3: ", 20gp per work day for item worth 100gp+, 100gp per week PB+4: " ", 30gp per work day for item worth 200gp+, 150gp per week PB+5: " " ", 40gp per work day for item worth 400gp+, 200gp per week PB+6: " " " ", 50gp per work day for item worth 800gp+, 250gp per week<< From Purchasing Magic Items [B]Purchasing Magic Items[/B] This can be attempted in Downtime during a 1 week Long Rest, one item per PC. The PC chooses an item to search for, then rolls an Investigation check against the listed DC. NPC assistance may give Advantage on the roll. Acquiring the Formula for an item has the listed Investigation DC+5. 1. Bag of Holding DC 23 - 2000gp 2. Boots of Striding and Springing DC 21 - 1000gp 3. Cloak of Elvenkind DC 22 - 1500gp 4. Gauntlets of Ogre Power DC 25 - 4000gp 5. Gloves of Swimming and Climbing DC 21 - 1000gp 6. Goggles of Night DC 21 - 1000gp 7. Headband of Intellect DC 25 - 4000gp (etc)<< [/QUOTE]
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