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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="tetrasodium" data-source="post: 8260125" data-attributes="member: 93670"><p>There's not actually any guidelines in 5e for how much to give out but the 2edmg had a<a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611" target="_blank"> great sectio</a>n about giving out treasure that still holds true. I tried for probably a year or two to push players towards giving treasure distribution, but the magic item budget is so low with 5e designed to assume n feats & no magic items that there is not much room for them to save for anything do I can't really blame them for not caring much if they don't do a split at the end of the session like always seemed to happen when I ran past editions/pf. Eventually I got to the point where I didn't really care & just told them that they could buy reasonable stuff with a bill to their boss if they pretty much ignored it.</p><p></p><p>I gave out a lot of one time use trinkets that did things like a necrotic fireball or a flaming cloud of daggers plus fun fluff items but they pretty much almost never got used because the risks they face even against "deadly" encounters are so low</p><p></p><p>I ejoy designing cool magic items for my players that let them do neat stuff but it goes back to the magic item budget so either they are like +4 & +5 equivalent or "meh, guess it's better than this"</p><p></p><p>Magic items can be bought sold & potentially even custom ordered but it's not much of somethingthat seems to really interest my players much once they realize the way things are structured & have a +1 it's eitherartifact grade or meh</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8260125, member: 93670"] There's not actually any guidelines in 5e for how much to give out but the 2edmg had a[URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611'] great sectio[/URL]n about giving out treasure that still holds true. I tried for probably a year or two to push players towards giving treasure distribution, but the magic item budget is so low with 5e designed to assume n feats & no magic items that there is not much room for them to save for anything do I can't really blame them for not caring much if they don't do a split at the end of the session like always seemed to happen when I ran past editions/pf. Eventually I got to the point where I didn't really care & just told them that they could buy reasonable stuff with a bill to their boss if they pretty much ignored it. I gave out a lot of one time use trinkets that did things like a necrotic fireball or a flaming cloud of daggers plus fun fluff items but they pretty much almost never got used because the risks they face even against "deadly" encounters are so low I ejoy designing cool magic items for my players that let them do neat stuff but it goes back to the magic item budget so either they are like +4 & +5 equivalent or "meh, guess it's better than this" Magic items can be bought sold & potentially even custom ordered but it's not much of somethingthat seems to really interest my players much once they realize the way things are structured & have a +1 it's eitherartifact grade or meh [/QUOTE]
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