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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="pming" data-source="post: 8260135" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>1) How much? I still use the 1e/Hackmaster/BECMI treasure tables (re: "Treasure Types A - I, + J - Z" ...for Hackmaster). I can usually find an 'equivalent' monster in those previous editions to fit with a 5e version. As a player, when I do get to play, I don't much care as long as it's enough to pay for my characters basic needs (food, armour repair, horse/tack, etc). Everything above that is gravy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) See above; it's all rolled randomly, based on those tables.</p><p></p><p>3) See above again; but if something gets way out of whack...I try and come up with a REASON for it and note it in the adventure. If I can't come up with something (unlikely), then I re-roll. For example, if a dozen kobolds in their lair end up with 20 rubies, diamonds, emeralds and topaz worth 23,500gpv (HIGHLY unlikely, put possible), then I might make them all be part of some nearby Princess's royal tiara that were stolen a week ago. Somehow the back of pried-out gemstones ended up in the hands of the kobolds...from their I just wait for more inspiration to strike as play unfolds. So if, say, the PC's are now travelling back to the city to spend their fortune, and a Random Encounter indicates a Griffon...maybe it's a slightly wounded griffon, with a saddle on it's back...and it's dead rider at it's feet...the dead rider being....? See? More cool stuff to come up with! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and with my group, I <em>never</em> expect them to find treasure. It almost seems like an afterthought for them! Seriously! They'll go through 4 hours of play in a dungeon, slaying evil monsters and evading traps, then exit the dungeon to go heal up, and someone will pipe up "Hey...uh...we didn't get any treasure, did we?". ...to which I reply, "NOW you think of treasure?!?! NOW?! None of you even hinted at searching for treasure, looting the bodies, or anything. Don't look at me... <em>I</em> didn't do it...". LOL! Kwazy kidz! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>4) Magic items... all have the "...possibly...I guess...maybe..." answer. There is no "magic shoppe" and no real "magic item market". Just like there's no real world-wide "market" for unopened classic beverages like a Coke from 1922, or a can of beer from 1943. If you want one, you can probably find someone who has one...if you want to sell one, someone probably wants to buy it....but there isn't really any "place" you can go to do it. Just send out the feelers and hope for the best. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>5) When they DO remember to search for treasure, they almost always take out a 'share' for "Party Treasure" that they use to replenish supplies and pay for the first night at an inn. What's left they decide if anyone needs any particular 'upgrade' in equipment; so maybe someone lost their horse...so a new horse, saddle, tack, etc is purchased from Party Treasure. Then they divide it as equally as possible. Anything too expensive to sell/exchange is tossed into Party Treasure (say, a 5,000gpv gem when they are in the Village of Hommlet, for example). Any "odd" coinage is also tossed into Party Treasure.</p><p></p><p>6) The treasure is owned by "everyone in the group" (re: "Party Treasure" as default) until divided in a safe environment.</p><p></p><p>7) Treasure getting lost, stolen, destroyed....all pretty subjective, really. If the situation calls for it, then it calls for it. I don't try and "help or hinder" my PC's ability to keep their hard-fought coin. If one PC takes his 1,200gp's and goes out drinking it up on the town, I'll typically have them roll a Charisma Save or some appropriate Skill Check. Depending on the result, they wake up with a certain amount of it missing. A badly failed/low roll and they probably blew it all on hook....er...uh... "stuff and things" or had it stolen; might have 100gp's left in their pocket. But another PC who doesn't advertise their wealth and takes pains to hide/secure it...probably nothing. Then again, I <em>DO</em> use "Item Saving Throws" when needed (it's a 1e/Hackmaster thing; if you get a Fireball in the face, some of your items/equipment might go bye-bye...just sayin'... ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8260135, member: 45197"] Hiya! 1) How much? I still use the 1e/Hackmaster/BECMI treasure tables (re: "Treasure Types A - I, + J - Z" ...for Hackmaster). I can usually find an 'equivalent' monster in those previous editions to fit with a 5e version. As a player, when I do get to play, I don't much care as long as it's enough to pay for my characters basic needs (food, armour repair, horse/tack, etc). Everything above that is gravy! :) 2) See above; it's all rolled randomly, based on those tables. 3) See above again; but if something gets way out of whack...I try and come up with a REASON for it and note it in the adventure. If I can't come up with something (unlikely), then I re-roll. For example, if a dozen kobolds in their lair end up with 20 rubies, diamonds, emeralds and topaz worth 23,500gpv (HIGHLY unlikely, put possible), then I might make them all be part of some nearby Princess's royal tiara that were stolen a week ago. Somehow the back of pried-out gemstones ended up in the hands of the kobolds...from their I just wait for more inspiration to strike as play unfolds. So if, say, the PC's are now travelling back to the city to spend their fortune, and a Random Encounter indicates a Griffon...maybe it's a slightly wounded griffon, with a saddle on it's back...and it's dead rider at it's feet...the dead rider being....? See? More cool stuff to come up with! :) Oh, and with my group, I [I]never[/I] expect them to find treasure. It almost seems like an afterthought for them! Seriously! They'll go through 4 hours of play in a dungeon, slaying evil monsters and evading traps, then exit the dungeon to go heal up, and someone will pipe up "Hey...uh...we didn't get any treasure, did we?". ...to which I reply, "NOW you think of treasure?!?! NOW?! None of you even hinted at searching for treasure, looting the bodies, or anything. Don't look at me... [I]I[/I] didn't do it...". LOL! Kwazy kidz! ;) 4) Magic items... all have the "...possibly...I guess...maybe..." answer. There is no "magic shoppe" and no real "magic item market". Just like there's no real world-wide "market" for unopened classic beverages like a Coke from 1922, or a can of beer from 1943. If you want one, you can probably find someone who has one...if you want to sell one, someone probably wants to buy it....but there isn't really any "place" you can go to do it. Just send out the feelers and hope for the best. :) 5) When they DO remember to search for treasure, they almost always take out a 'share' for "Party Treasure" that they use to replenish supplies and pay for the first night at an inn. What's left they decide if anyone needs any particular 'upgrade' in equipment; so maybe someone lost their horse...so a new horse, saddle, tack, etc is purchased from Party Treasure. Then they divide it as equally as possible. Anything too expensive to sell/exchange is tossed into Party Treasure (say, a 5,000gpv gem when they are in the Village of Hommlet, for example). Any "odd" coinage is also tossed into Party Treasure. 6) The treasure is owned by "everyone in the group" (re: "Party Treasure" as default) until divided in a safe environment. 7) Treasure getting lost, stolen, destroyed....all pretty subjective, really. If the situation calls for it, then it calls for it. I don't try and "help or hinder" my PC's ability to keep their hard-fought coin. If one PC takes his 1,200gp's and goes out drinking it up on the town, I'll typically have them roll a Charisma Save or some appropriate Skill Check. Depending on the result, they wake up with a certain amount of it missing. A badly failed/low roll and they probably blew it all on hook....er...uh... "stuff and things" or had it stolen; might have 100gp's left in their pocket. But another PC who doesn't advertise their wealth and takes pains to hide/secure it...probably nothing. Then again, I [I]DO[/I] use "Item Saving Throws" when needed (it's a 1e/Hackmaster thing; if you get a Fireball in the face, some of your items/equipment might go bye-bye...just sayin'... ). ^_^ Paul L. Ming [/QUOTE]
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