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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Helldritch" data-source="post: 8260200" data-attributes="member: 6855114"><p>Treasure award and division is pretty straight forward.</p><p>1) Random monsters almost never have treasure save for their equipment. </p><p>This help making players not want to have random encounters and thus, enforce the 6-8 encounters per day. Also of note, random monsters do not count toward the total monsters in an adventure and might not even give experience. A fight with random monsters must be deadly to give experience and to have a chance to give off any treasures.</p><p></p><p>2) Magic items are relatively rare. You might end up hearing that someone is selling one, but this is not a common occurrence. What is common though, are low level potions and scrolls. Alchemist and scroll scribes are a thing. It is their way of living and thus there is a market. Uncommon potions and scrolls can be obtained through special orders and must be paid fully in advance. The same applies with rare and up but it is not a sure thing to find such rare individuals able to make them.</p><p></p><p>3) Permanent magic items are rare and hard to come by. Again, you might be able to commission the creation of such an item, but it must be paid fully in advance and results are not guaranteed. Finding someone being able and willing to make such items is hard and will always include a quest for the creator and after that, you will have to ensure the creator's safety foe the whole duration of the creation process. </p><p></p><p>Selling is a much more easy endeavor but also has risks associated with it. Thieves might get bad ideas and finding a buyer able to pay the full price in coins is almost impossible for the high end magical items. What you might end up with is promises of help, land, titles and even services of military nature. </p><p></p><p>4) Treasure division works on equal shares basis. Magic items are awarded/given to whomever might be able to use them and if no one wants an item, it will be attempted to sell it. Either for gold, goods or services.</p><p></p><p>5) Getting the full cash value of something is always a bit hard. Trade for other items or services will always net better results.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8260200, member: 6855114"] Treasure award and division is pretty straight forward. 1) Random monsters almost never have treasure save for their equipment. This help making players not want to have random encounters and thus, enforce the 6-8 encounters per day. Also of note, random monsters do not count toward the total monsters in an adventure and might not even give experience. A fight with random monsters must be deadly to give experience and to have a chance to give off any treasures. 2) Magic items are relatively rare. You might end up hearing that someone is selling one, but this is not a common occurrence. What is common though, are low level potions and scrolls. Alchemist and scroll scribes are a thing. It is their way of living and thus there is a market. Uncommon potions and scrolls can be obtained through special orders and must be paid fully in advance. The same applies with rare and up but it is not a sure thing to find such rare individuals able to make them. 3) Permanent magic items are rare and hard to come by. Again, you might be able to commission the creation of such an item, but it must be paid fully in advance and results are not guaranteed. Finding someone being able and willing to make such items is hard and will always include a quest for the creator and after that, you will have to ensure the creator's safety foe the whole duration of the creation process. Selling is a much more easy endeavor but also has risks associated with it. Thieves might get bad ideas and finding a buyer able to pay the full price in coins is almost impossible for the high end magical items. What you might end up with is promises of help, land, titles and even services of military nature. 4) Treasure division works on equal shares basis. Magic items are awarded/given to whomever might be able to use them and if no one wants an item, it will be attempted to sell it. Either for gold, goods or services. 5) Getting the full cash value of something is always a bit hard. Trade for other items or services will always net better results. [/QUOTE]
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