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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="payn" data-source="post: 8260253" data-attributes="member: 90374"><p>How you buy/sell/trade, how much you give out, and what type, is way more important in 3E/4E/PF1 than it is in 5E and some OSR games. So the answer will really depend on system. </p><p></p><p>Many many folks never understood that the game math in 3E/PF1 depended on you getting magic gear to compete and so the "stingy" GM was really screwing over their players. I think its best to design a game where the treasure/magic item number dependency has been off loaded to chargen and leveling so it just happens. Its more fun for magic items to do cool things than to just do more numbers. </p><p></p><p>That said, I have treasure found in all sorts of ways. In chests, in enemy possession, hidden in secret places, etc. Mostly depends on the type of adventure and location.</p><p></p><p>How easy magic items are to create, buy/sell really depends on system too. 3E/PF1 should be easy to find in cities. Having the gold to purchase is the limiter usually. This helps keep gear relevant to the character and their strengths. In systems where magic items are not assumed, then its fun to make magic marts scarce and often something the players work towards in form of an adventure. </p><p></p><p>When I GM, I put the responsibility for tracking and distribution on the party. I keep an eye on things in 3E/PF1 so to make sure the party is somewhat balanced, but I dont worry about it in 5E or OSR stuff. </p><p></p><p>Taking, losing, or destroying items is also system dependent. Wealth by level guidelines do expect some expendable item usage. How much? Hard to say so I limit going after the characters gear unless its a good moment in the adventure to do so. In other systems, both adventure and random cases are fine because its less important to making the game work.</p></blockquote><p></p>
[QUOTE="payn, post: 8260253, member: 90374"] How you buy/sell/trade, how much you give out, and what type, is way more important in 3E/4E/PF1 than it is in 5E and some OSR games. So the answer will really depend on system. Many many folks never understood that the game math in 3E/PF1 depended on you getting magic gear to compete and so the "stingy" GM was really screwing over their players. I think its best to design a game where the treasure/magic item number dependency has been off loaded to chargen and leveling so it just happens. Its more fun for magic items to do cool things than to just do more numbers. That said, I have treasure found in all sorts of ways. In chests, in enemy possession, hidden in secret places, etc. Mostly depends on the type of adventure and location. How easy magic items are to create, buy/sell really depends on system too. 3E/PF1 should be easy to find in cities. Having the gold to purchase is the limiter usually. This helps keep gear relevant to the character and their strengths. In systems where magic items are not assumed, then its fun to make magic marts scarce and often something the players work towards in form of an adventure. When I GM, I put the responsibility for tracking and distribution on the party. I keep an eye on things in 3E/PF1 so to make sure the party is somewhat balanced, but I dont worry about it in 5E or OSR stuff. Taking, losing, or destroying items is also system dependent. Wealth by level guidelines do expect some expendable item usage. How much? Hard to say so I limit going after the characters gear unless its a good moment in the adventure to do so. In other systems, both adventure and random cases are fine because its less important to making the game work. [/QUOTE]
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