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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="el-remmen" data-source="post: 8260348" data-attributes="member: 11"><p>As a DM I have never even so much as looked at the guidelines (any edition). I give what makes sense to me in amount and type relative to the monster/environment. Does the monster just like shiny things? Do they use it as normal because they can go to town and buy stuff or hire people? Have they been attacking the tax-collector's caravan or harassing poor peasants? Stuff like that.</p><p></p><p>As a player, I have never paid much attention to how much treasure I get. I mean, I keep track - but whatever has always been fine.</p><p></p><p></p><p>Very little is magical. Less than 5%. Less than 3%? These numbers are guesses.</p><p></p><p></p><p></p><p></p><p>My expectation is that the PCs will miss some of it based on their (and my) lack of patience for nook and cranny searching after the goal of the adventure is met. Sometimes I will handwave and say "you find X amount total" if the players say they want to carefully search the whole dungeon, for example, after clearing it out.</p><p></p><p>As for where I place it. . . wherever it makes sense. On people in small amounts, buried in holes, at the bottom of pools, in guarded vaults, etc. . .</p><p></p><p></p><p></p><p>They divide all treasure. One of my groups also has a "party fund" everyone chips into and one player (the paladin) keeps track of for use for buying gear, mounts, stays at an inn, etc. . .</p><p></p><p></p><p>Everyone owns their share. If it has not been divided yet, we note who is carrying it all (usually the 20 Str Barbarian) in case they fall down a bottomless pit never to be seen again.</p><p></p><p></p><p></p><p>I would not call it "easy" but it can happen either by carelessness or design of a nemesis.</p><p></p><p></p><p>In my setting, the selling of magical items aside from some common potions is a cultural taboo (though paying someone to make one - another rare thing - is okay). Trading items does have some tradition, since sometimes the party will find something no one can use or one powerful thing they want to trade for four lesser things they can each use.</p><p></p><p>As for "why not?" It just doesn't match up with my view of magic as "special" as opposed to a commodified technology. BOOOORRRR-ING. Every item has a history I develop for it.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8260348, member: 11"] As a DM I have never even so much as looked at the guidelines (any edition). I give what makes sense to me in amount and type relative to the monster/environment. Does the monster just like shiny things? Do they use it as normal because they can go to town and buy stuff or hire people? Have they been attacking the tax-collector's caravan or harassing poor peasants? Stuff like that. As a player, I have never paid much attention to how much treasure I get. I mean, I keep track - but whatever has always been fine. Very little is magical. Less than 5%. Less than 3%? These numbers are guesses. My expectation is that the PCs will miss some of it based on their (and my) lack of patience for nook and cranny searching after the goal of the adventure is met. Sometimes I will handwave and say "you find X amount total" if the players say they want to carefully search the whole dungeon, for example, after clearing it out. As for where I place it. . . wherever it makes sense. On people in small amounts, buried in holes, at the bottom of pools, in guarded vaults, etc. . . They divide all treasure. One of my groups also has a "party fund" everyone chips into and one player (the paladin) keeps track of for use for buying gear, mounts, stays at an inn, etc. . . Everyone owns their share. If it has not been divided yet, we note who is carrying it all (usually the 20 Str Barbarian) in case they fall down a bottomless pit never to be seen again. I would not call it "easy" but it can happen either by carelessness or design of a nemesis. In my setting, the selling of magical items aside from some common potions is a cultural taboo (though paying someone to make one - another rare thing - is okay). Trading items does have some tradition, since sometimes the party will find something no one can use or one powerful thing they want to trade for four lesser things they can each use. As for "why not?" It just doesn't match up with my view of magic as "special" as opposed to a commodified technology. BOOOORRRR-ING. Every item has a history I develop for it. [/QUOTE]
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