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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="aco175" data-source="post: 8260385" data-attributes="member: 27385"><p>The players figure out how to handle treasure, but it is mostly the same over the years and parties. I tend to place treasure on bodies, in chests, and in hidden areas. It varies by level or tier some where low-levels each monster may carry 1d10cp and 1d6sp, and the leader may have a 25gp gem or po. healing. The silver and gold scaled up in level and copper eventually goes away and is assumed to be pissed away with beer and such and no longer tracked.</p><p></p><p>I do give out more items than the book says with weapons and unique things being the most. Each PC tends to get a cool weapon or wand or something by level 5 generally. Some may be a +0 sword, but it can re-roll an attack, or cast a heal, or lightning bolt to make it cool. Some of these items are being used by the monster against the PCs before they can have it. Some are dangling on the wall setting up a trap or a hidden monster waiting in ambush, and a few are in secret areas that the PCs may not find. This may only be around 15% of the cool items though. </p><p></p><p>Generally one of the players tracks coins and other wealth until they get to a town and divide it up. Items can be divided up in the dungeon if one of the PCs wants something or is the only one that can use something like a scroll. They loosely track how many each PC has to keep it about fair. Some items can be sold in towns or in a city they may have better luck and pricing.</p></blockquote><p></p>
[QUOTE="aco175, post: 8260385, member: 27385"] The players figure out how to handle treasure, but it is mostly the same over the years and parties. I tend to place treasure on bodies, in chests, and in hidden areas. It varies by level or tier some where low-levels each monster may carry 1d10cp and 1d6sp, and the leader may have a 25gp gem or po. healing. The silver and gold scaled up in level and copper eventually goes away and is assumed to be pissed away with beer and such and no longer tracked. I do give out more items than the book says with weapons and unique things being the most. Each PC tends to get a cool weapon or wand or something by level 5 generally. Some may be a +0 sword, but it can re-roll an attack, or cast a heal, or lightning bolt to make it cool. Some of these items are being used by the monster against the PCs before they can have it. Some are dangling on the wall setting up a trap or a hidden monster waiting in ambush, and a few are in secret areas that the PCs may not find. This may only be around 15% of the cool items though. Generally one of the players tracks coins and other wealth until they get to a town and divide it up. Items can be divided up in the dungeon if one of the PCs wants something or is the only one that can use something like a scroll. They loosely track how many each PC has to keep it about fair. Some items can be sold in towns or in a city they may have better luck and pricing. [/QUOTE]
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