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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Quickleaf" data-source="post: 8260416" data-attributes="member: 20323"><p>Here's a list of all the treasure I've given out from 3rd (where we started) to mid-4th level in my current game. It is a big mix of rewards, trickery, easy to find, guarded, and hidden. Probably one more treasure haul lies ahead before they hit 5th level.</p><ul> <li data-xf-list-type="ul">35 gp (Pax Imperican drachma, given by Quintus Pavo to Nura)</li> <li data-xf-list-type="ul">20 gp (won by Sekhemket on Nura's fight)</li> <li data-xf-list-type="ul">54 golden Atens (worth 5 gp each, thus 270 gp total) 1,800 silver Teks (worth 2 sp each, thus 3,600 sp total) 1,800 bronze Apt (worth 5 cp each, thus 9,000 cp total)</li> <li data-xf-list-type="ul">2 vials of <em>embalming fluid</em> (healing potions for undead)</li> <li data-xf-list-type="ul">"In the West" = <em>+1 longsword, +3 vs. constructs</em>; made by Djutmose family's riverforge; pommel shaped as lotus-shaped key</li> <li data-xf-list-type="ul">3 mysterious cloudy beads (smoke bombs)</li> <li data-xf-list-type="ul">shortsword</li> <li data-xf-list-type="ul">2 daggers</li> <li data-xf-list-type="ul">thieves' tools</li> <li data-xf-list-type="ul">25 gp (Pax Imperican Drachma, from body in Crypt of Kholan)</li> <li data-xf-list-type="ul">12 Crescents (electrum pieces)</li> <li data-xf-list-type="ul">3 explorer's packs</li> <li data-xf-list-type="ul">bag of drugged dates</li> <li data-xf-list-type="ul">blood-speckled spellbook with "eye of Horus" (<em>uadjet</em>) on cover</li> <li data-xf-list-type="ul">2 lassos</li> <li data-xf-list-type="ul">40 Crescents (electrum pieces)</li> <li data-xf-list-type="ul"><em>Bronze torch</em> - Torch that, once lit, burns blue when touched by or touched to an undead creature (between a trinket and a common item)</li> <li data-xf-list-type="ul">Pearl worth 100 gp</li> <li data-xf-list-type="ul">"Pharaohs & Queens" card game</li> <li data-xf-list-type="ul"><em>Enhanced arcane focus: necromancy (amulet)</em> (homebrew item)</li> <li data-xf-list-type="ul"><em>Ring of evasion</em> (fey silver, glows dim light 5-foot radius in moonlight)</li> <li data-xf-list-type="ul">components pouch (5 out of 10 uses - pertains to house rule)</li> <li data-xf-list-type="ul">60 days of rations</li> <li data-xf-list-type="ul">2 lbs. pistachio coated candied dates</li> <li data-xf-list-type="ul">1 large urn (cask) of red beer</li> <li data-xf-list-type="ul">Smelling salts (action to apply, grant advantage on save vs. paralysis by end of next turn)</li> <li data-xf-list-type="ul">4 vials of Gentle Dust (ingested poison) = DC 14 Wisdom save or unable to attack others unless attacked first, reaction towards others is improved one step (i.e. a creature to whom they’d normally be indifferent, they’re now friendly toward), and they are extremely suggestible, suffering disadvantage on Wisdom-based checks and saves. The creature does not realize it has been affected by poison. Lasts for 10 minutes or until initiative.</li> <li data-xf-list-type="ul">vial of <em>paut </em>(common homebrew item, alchemical silver ink useful for scroll scribing or emergency elixir to restore a few spell slots at the cost of exhaustion later)</li> <li data-xf-list-type="ul">distillation apparatus</li> <li data-xf-list-type="ul">Art Objects worth ~100 gp each: (1) The coral crown of an ancient sea elf kingdom (2) A swirled malachite death mask of incredible detail (3) Praying mantis banner of a Southern Khemti lancer regiment <em>(4) A cracked open gnomish-made adamantine cube lined with lead and velvet</em></li> <li data-xf-list-type="ul"><em>Libram of Arming the Dead</em> (homebrew item)</li> <li data-xf-list-type="ul">Journal/spellbook taken by Adom – "Incunabulum of Shadow"</li> </ul><p>The coins come out to 350 gold pieces, 52 electrum pieces, 3600 silver pieces, and 9000 copper pieces. Compared to the DMG guidelines – 7 rolls on hoard treasure tables for CR 0-4 in the DMG – this isn't too far off the mark.</p><p></p><p>Art objects and gems are a little on the low side, but are a little more valuable and have story beats associated with them.</p><p></p><p>In terms of magic items, it comes out to essentially 2 healing potions (x2 Table A), a circumstantially "boosted" +1 longsword (X1 Table F), maybe a common item (x1 Table A), a homebrew amulet worth less than a wand of the war mage (x1 Table D or E), <em>ring of evasion </em>(x1 Table G), and a homebrew libram (x1 Table G or H). So slightly fewer items than 7 rolls on the DMG tables, but overall the items are slightly more powerful.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8260416, member: 20323"] Here's a list of all the treasure I've given out from 3rd (where we started) to mid-4th level in my current game. It is a big mix of rewards, trickery, easy to find, guarded, and hidden. Probably one more treasure haul lies ahead before they hit 5th level. [LIST] [*]35 gp (Pax Imperican drachma, given by Quintus Pavo to Nura) [*]20 gp (won by Sekhemket on Nura's fight) [*]54 golden Atens (worth 5 gp each, thus 270 gp total) 1,800 silver Teks (worth 2 sp each, thus 3,600 sp total) 1,800 bronze Apt (worth 5 cp each, thus 9,000 cp total) [*]2 vials of [I]embalming fluid[/I] (healing potions for undead) [*]"In the West" = [I]+1 longsword, +3 vs. constructs[/I]; made by Djutmose family's riverforge; pommel shaped as lotus-shaped key [*]3 mysterious cloudy beads (smoke bombs) [*]shortsword [*]2 daggers [*]thieves' tools [*]25 gp (Pax Imperican Drachma, from body in Crypt of Kholan) [*]12 Crescents (electrum pieces) [*]3 explorer's packs [*]bag of drugged dates [*]blood-speckled spellbook with "eye of Horus" ([I]uadjet[/I]) on cover [*]2 lassos [*]40 Crescents (electrum pieces) [*][I]Bronze torch[/I] - Torch that, once lit, burns blue when touched by or touched to an undead creature (between a trinket and a common item) [*]Pearl worth 100 gp [*]"Pharaohs & Queens" card game [*][I]Enhanced arcane focus: necromancy (amulet)[/I] (homebrew item) [*][I]Ring of evasion[/I] (fey silver, glows dim light 5-foot radius in moonlight) [*]components pouch (5 out of 10 uses - pertains to house rule) [*]60 days of rations [*]2 lbs. pistachio coated candied dates [*]1 large urn (cask) of red beer [*]Smelling salts (action to apply, grant advantage on save vs. paralysis by end of next turn) [*]4 vials of Gentle Dust (ingested poison) = DC 14 Wisdom save or unable to attack others unless attacked first, reaction towards others is improved one step (i.e. a creature to whom they’d normally be indifferent, they’re now friendly toward), and they are extremely suggestible, suffering disadvantage on Wisdom-based checks and saves. The creature does not realize it has been affected by poison. Lasts for 10 minutes or until initiative. [*]vial of [I]paut [/I](common homebrew item, alchemical silver ink useful for scroll scribing or emergency elixir to restore a few spell slots at the cost of exhaustion later) [*]distillation apparatus [*]Art Objects worth ~100 gp each: (1) The coral crown of an ancient sea elf kingdom (2) A swirled malachite death mask of incredible detail (3) Praying mantis banner of a Southern Khemti lancer regiment [I](4) A cracked open gnomish-made adamantine cube lined with lead and velvet[/I] [*][I]Libram of Arming the Dead[/I] (homebrew item) [*]Journal/spellbook taken by Adom – "Incunabulum of Shadow" [/LIST] The coins come out to 350 gold pieces, 52 electrum pieces, 3600 silver pieces, and 9000 copper pieces. Compared to the DMG guidelines – 7 rolls on hoard treasure tables for CR 0-4 in the DMG – this isn't too far off the mark. Art objects and gems are a little on the low side, but are a little more valuable and have story beats associated with them. In terms of magic items, it comes out to essentially 2 healing potions (x2 Table A), a circumstantially "boosted" +1 longsword (X1 Table F), maybe a common item (x1 Table A), a homebrew amulet worth less than a wand of the war mage (x1 Table D or E), [I]ring of evasion [/I](x1 Table G), and a homebrew libram (x1 Table G or H). So slightly fewer items than 7 rolls on the DMG tables, but overall the items are slightly more powerful. [/QUOTE]
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