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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="DeviousQuail" data-source="post: 8260572" data-attributes="member: 7025431"><p>1) I use the DMG guidelines with a little curation. When I'm a player we're usually playing a pre-built adventure so whatever it includes is what we use.</p><p></p><p>2) Again, DMG guidelines with a little curation. Sometimes I make magic items relevant to players (e.g. probably switch a moon sickle for something else if there are no rangers or druids in the game)</p><p></p><p>3) Most (80-90%) of the treasure is split between one or two locations/creatures/quest-givers. The rest is interspersed throughout the dungeon or expected encounters. It'd be pretty hard to miss most of it but there is a little bit to reward exploration, roleplay, and curiosity. </p><p></p><p>4) We've used a few methods for distribution but what usually happens is they divide the gold evenly at lower levels while magic items go to whoever can make the best use of them. It's pretty rare that two players REALLY want the same item. When that happens they can work it out amongst themselves. Worst case scenario we roll dice and whoever wins gets the item with the understanding that they should acquiesce to the losing player the next time around. At higher levels they move to a party fund and get group approval for high cost items.</p><p></p><p>5) Not something we've had to think about before. I guess it goes Party -> Individual early on and just Party at higher levels.</p><p></p><p>6) Pretty rare on all accounts. It's only ever been a plot point when it does happen. Baddie steals wand, party burns down everything Baddie held dear, party kills Baddie, party gets wand back. </p><p></p><p>7) Yes, they can be bought, traded, and sold. However, we've almost always played in mid-to-high fantasy settings where magic items are common enough that some kind of market for them just makes sense. This only applies to uncommon and rare items, with rare items requiring a roll to determine if they are available at all. A very rare item might be a reward for a quest but is not going to be found amongst the +1 swords. Legendary items are maybe 1 or 2 in an entire campaign.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8260572, member: 7025431"] 1) I use the DMG guidelines with a little curation. When I'm a player we're usually playing a pre-built adventure so whatever it includes is what we use. 2) Again, DMG guidelines with a little curation. Sometimes I make magic items relevant to players (e.g. probably switch a moon sickle for something else if there are no rangers or druids in the game) 3) Most (80-90%) of the treasure is split between one or two locations/creatures/quest-givers. The rest is interspersed throughout the dungeon or expected encounters. It'd be pretty hard to miss most of it but there is a little bit to reward exploration, roleplay, and curiosity. 4) We've used a few methods for distribution but what usually happens is they divide the gold evenly at lower levels while magic items go to whoever can make the best use of them. It's pretty rare that two players REALLY want the same item. When that happens they can work it out amongst themselves. Worst case scenario we roll dice and whoever wins gets the item with the understanding that they should acquiesce to the losing player the next time around. At higher levels they move to a party fund and get group approval for high cost items. 5) Not something we've had to think about before. I guess it goes Party -> Individual early on and just Party at higher levels. 6) Pretty rare on all accounts. It's only ever been a plot point when it does happen. Baddie steals wand, party burns down everything Baddie held dear, party kills Baddie, party gets wand back. 7) Yes, they can be bought, traded, and sold. However, we've almost always played in mid-to-high fantasy settings where magic items are common enough that some kind of market for them just makes sense. This only applies to uncommon and rare items, with rare items requiring a roll to determine if they are available at all. A very rare item might be a reward for a quest but is not going to be found amongst the +1 swords. Legendary items are maybe 1 or 2 in an entire campaign. [/QUOTE]
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