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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Lanefan" data-source="post: 8260887" data-attributes="member: 29398"><p>Perhaps it's my 1e background, but wealth-by-level charts have never appealed to me. When I played 3e our party in effect took the WBL chart and threw it out the window by a) scouring for every wooden nickel in each adventure and b) making sure we only took on missions that promised a fat payday; thus making our DM's life more difficult but generating happier characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If this works for your group, cool. We once tried an item draft system here - by player decision, as with yours - for a few adventures with one party, and it was a foursquare disaster. Never again.</p><p></p><p>And that nice weapon has no mechanical advantages in battle? Got it. (though if it's that well made I'd probabl give it a small bonus on any saving throws it had to make)</p><p></p><p>Sounds like you're approaching 3e's masterwork system only without mechanical benefits. Masterwork as a concept was and still is a good idea.</p><p></p><p>What about blowing it up, as in the character fails to save and gets the full blast of the Black Dragon's acid breath; do you force item saves at this point (RAW be damned)?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8260887, member: 29398"] Perhaps it's my 1e background, but wealth-by-level charts have never appealed to me. When I played 3e our party in effect took the WBL chart and threw it out the window by a) scouring for every wooden nickel in each adventure and b) making sure we only took on missions that promised a fat payday; thus making our DM's life more difficult but generating happier characters. :) If this works for your group, cool. We once tried an item draft system here - by player decision, as with yours - for a few adventures with one party, and it was a foursquare disaster. Never again. And that nice weapon has no mechanical advantages in battle? Got it. (though if it's that well made I'd probabl give it a small bonus on any saving throws it had to make) Sounds like you're approaching 3e's masterwork system only without mechanical benefits. Masterwork as a concept was and still is a good idea. What about blowing it up, as in the character fails to save and gets the full blast of the Black Dragon's acid breath; do you force item saves at this point (RAW be damned)? [/QUOTE]
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