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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="J.Quondam" data-source="post: 8260896" data-attributes="member: 7030100"><p>I try to stick to the guidelines of the system. I've been burned in the past trying to fit my aesthetic sense to designers' intentions. (<em>* cough*</em> 3.5e/PF1 <em>* cough*</em>) If the system is flexible, then it's just down to whatever's appropriate for the setting.</p><p></p><p></p><p></p><p>Prefer to err on the side of placing less, but more unique, magic. Again, though, this is tied to setting and system.</p><p></p><p></p><p></p><p>I don't mind a party missing treasure at all: behind secret doors, in monster gullets, other side of illusory projections, disguised as mundane. And I've got no compunction against placing big, bulky treasure (furniture, piles of commodities, murals, etc) that they can't realistically take. But PCs are rarely hindered by "realistically", lol.</p><p></p><p></p><p>Every group I recall divvied up "the good stuff" basically on the spot, according to whatever makes sense; and the rest was distributed more or less evenly, with the agreement that some fraction was the party fund. So if a character fell into lava, the party fund would melt accordingly.</p><p></p><p></p><p></p><p>Personally, I don't mind destroying or losing loot. But ime players generally aren't too keen on that, especially when it comes to favored or especially valuable items. But if you fall in a river full of quippers, yeah, you're probably going to lose a pouch or staff or sword or something. (Of course, the One Ring might find you at some point, too, so there's that.)</p><p></p><p></p><p></p><p>Depends on the setting. My personal tastes call for limited opportunities for magic trade (mainly because magic itself is limited). But some settings obviously call for it. And again, IME, players tend to prefer/expect "ye olde magicke shoppe".</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8260896, member: 7030100"] I try to stick to the guidelines of the system. I've been burned in the past trying to fit my aesthetic sense to designers' intentions. ([I]* cough*[/I] 3.5e/PF1 [I]* cough*[/I]) If the system is flexible, then it's just down to whatever's appropriate for the setting. Prefer to err on the side of placing less, but more unique, magic. Again, though, this is tied to setting and system. I don't mind a party missing treasure at all: behind secret doors, in monster gullets, other side of illusory projections, disguised as mundane. And I've got no compunction against placing big, bulky treasure (furniture, piles of commodities, murals, etc) that they can't realistically take. But PCs are rarely hindered by "realistically", lol. Every group I recall divvied up "the good stuff" basically on the spot, according to whatever makes sense; and the rest was distributed more or less evenly, with the agreement that some fraction was the party fund. So if a character fell into lava, the party fund would melt accordingly. Personally, I don't mind destroying or losing loot. But ime players generally aren't too keen on that, especially when it comes to favored or especially valuable items. But if you fall in a river full of quippers, yeah, you're probably going to lose a pouch or staff or sword or something. (Of course, the One Ring might find you at some point, too, so there's that.) Depends on the setting. My personal tastes call for limited opportunities for magic trade (mainly because magic itself is limited). But some settings obviously call for it. And again, IME, players tend to prefer/expect "ye olde magicke shoppe". [/QUOTE]
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