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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="jmartkdr2" data-source="post: 8260907" data-attributes="member: 7017304"><p>I usually try to stick close-ish to the guidelines, but I like to give players 'signature items' that can grow and change with the characters. These often end up counting as several items, so the total number of items is low, but the total power of items is about right.</p><p></p><p>I like to ramp up the cash by mid-levels. At that point, wealth becomes more fun and opens opportunities.</p><p></p><p>I usually don't hide much - maybe cash or random items. If the pc's explore the whole dungeon, they'll find all the treasure. </p><p></p><p>Varies, but 1) as a dm, this isn't my job nor really my business and 2) as a player, I usually focus on what's best for the team. If an item would be useful to multiple party members, we hash out how best to distribute. The only major variation in treasure-distribution I've seen is whether there's a party fund for resurrections/group purchases or not.</p><p></p><p>Usually we divide after adventures, so it's essentially party loot before. After it's either that pc's or the group's.</p><p></p><p>I don't really do that as a dm, because I never really enjoy it as a player. You need to give out a lot of magic items for it to not feel like a big letdown when your magic item goes away. I find that if you have that many magic items they lose all sense of impact. I'd much rather have fewer, more interesting and impactful items, which precludes losing them under normal circumstances.</p><p></p><p>Technically yes, but I model it after the market for fine art and major antiques. You don't go to a shop or bazaar. You go to a broker who connects with other brokers until he finds a count or someone who can actually afford to buy or trade for something as exceptionally pricey as a magic item. Then the brokers work out a deal (and take a cut.) In a really big city there might be an auction house, but that's effectively the same process just more condensed. </p><p></p><p>If you're connected to the market, you can also let your broker know you're interested in buying a specific piece.</p><p></p><p>Potions are an exception, but even the weakest ones are still a major purchase for most people.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8260907, member: 7017304"] I usually try to stick close-ish to the guidelines, but I like to give players 'signature items' that can grow and change with the characters. These often end up counting as several items, so the total number of items is low, but the total power of items is about right. I like to ramp up the cash by mid-levels. At that point, wealth becomes more fun and opens opportunities. I usually don't hide much - maybe cash or random items. If the pc's explore the whole dungeon, they'll find all the treasure. Varies, but 1) as a dm, this isn't my job nor really my business and 2) as a player, I usually focus on what's best for the team. If an item would be useful to multiple party members, we hash out how best to distribute. The only major variation in treasure-distribution I've seen is whether there's a party fund for resurrections/group purchases or not. Usually we divide after adventures, so it's essentially party loot before. After it's either that pc's or the group's. I don't really do that as a dm, because I never really enjoy it as a player. You need to give out a lot of magic items for it to not feel like a big letdown when your magic item goes away. I find that if you have that many magic items they lose all sense of impact. I'd much rather have fewer, more interesting and impactful items, which precludes losing them under normal circumstances. Technically yes, but I model it after the market for fine art and major antiques. You don't go to a shop or bazaar. You go to a broker who connects with other brokers until he finds a count or someone who can actually afford to buy or trade for something as exceptionally pricey as a magic item. Then the brokers work out a deal (and take a cut.) In a really big city there might be an auction house, but that's effectively the same process just more condensed. If you're connected to the market, you can also let your broker know you're interested in buying a specific piece. Potions are an exception, but even the weakest ones are still a major purchase for most people. [/QUOTE]
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