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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="cbwjm" data-source="post: 8261035" data-attributes="member: 6788732"><p>Not sure how much I give out, so I'm now going through my sessions and having a look. When the game first started, the players were level 3.</p><ul> <li data-xf-list-type="ul">Adventure 1: A planar shard of the shadowfel (attaches to a weapon to give it +1d6 necrotic damage, also makes the weapon magical, bypassing resistance), and chainmail +1 (useless for the party of non-heavy armour wearers so it was later sold), 2 scrolls (bane, lesser restoration).</li> <li data-xf-list-type="ul">Adventure 2: A sentinel shield, 2 scrolls (conjure minor elementals, mind-spike), A platinum book on an ancient dragonborn knightly order (worth 4000gp to the right seller), a doss lute, a dragonfang dagger (dragonborn gain the ability to smite using their breath weapon), A wand of storms (grants access to a cantrip and a spell, both homebrewed), a pearl of power.</li> <li data-xf-list-type="ul">Adventure 3: A chime of opening. Some miscellaneous items that they were able to buy (+1 dagger called spite, I think a +1 shield, a few scrolls/potions), a badge of Tymanther (a symbol showing the great service they did for the city, grants a +1 bonus on saving throws).</li> <li data-xf-list-type="ul">Adventure 4: A ring of speech (cast tongues 3/day). The artificer is also making a couple of scrolls during downtime.</li> </ul><p>They're now level 6. I already know what the druid in the party is going to get in the coming adventure, not sure about the others. There may be an opportunity for some consumables from one encounter and they'll soon be in the city of Trademoot though I don't think they'll be able to get much there.</p><p></p><p>Players tend to talk about who should get the items within the group and tend to divide gold evenly.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8261035, member: 6788732"] Not sure how much I give out, so I'm now going through my sessions and having a look. When the game first started, the players were level 3. [LIST] [*]Adventure 1: A planar shard of the shadowfel (attaches to a weapon to give it +1d6 necrotic damage, also makes the weapon magical, bypassing resistance), and chainmail +1 (useless for the party of non-heavy armour wearers so it was later sold), 2 scrolls (bane, lesser restoration). [*]Adventure 2: A sentinel shield, 2 scrolls (conjure minor elementals, mind-spike), A platinum book on an ancient dragonborn knightly order (worth 4000gp to the right seller), a doss lute, a dragonfang dagger (dragonborn gain the ability to smite using their breath weapon), A wand of storms (grants access to a cantrip and a spell, both homebrewed), a pearl of power. [*]Adventure 3: A chime of opening. Some miscellaneous items that they were able to buy (+1 dagger called spite, I think a +1 shield, a few scrolls/potions), a badge of Tymanther (a symbol showing the great service they did for the city, grants a +1 bonus on saving throws). [*]Adventure 4: A ring of speech (cast tongues 3/day). The artificer is also making a couple of scrolls during downtime. [/LIST] They're now level 6. I already know what the druid in the party is going to get in the coming adventure, not sure about the others. There may be an opportunity for some consumables from one encounter and they'll soon be in the city of Trademoot though I don't think they'll be able to get much there. Players tend to talk about who should get the items within the group and tend to divide gold evenly. [/QUOTE]
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