Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8261062" data-attributes="member: 20564"><p>Okay, different groups handle this different ways. It's actually usually something we settle as players, not characters. In general magic items are by who can best use them/needs something, and funds are pooled to a lesser or greater extents.</p><p></p><p>As a DM, I give out around the Xanathar's suggestions by tier, perhaps a little more generous with wonderous items, and a little less generous with consumables and "plus X" weapons/armor. Most items are where they are for a reason, so often are used against the party before the group can get them. I expect players will miss items - when I say "give out", that doesn't include items that aren't given out because they are missed.</p><p></p><p>Tangentially, I use story/pacing based leveling, and follow the same idea with items - there are many routes that can lead to successfully overcoming challenges, and I'm not going to penalize a group simply because they didn't approach a challenge in a way to beat people up and take their loot. For example, you might kill a bunch of bandits and take their loot. Or capture them and get a reward. Or join them and have a share stealing from the tax collector.</p><p></p><p>I've got one unusual group that's worth discussing on how it mutates the loot expectations. One group's origin was that they all "awoke" these powerful mask relics of the Imperium. There were less than a hundred Masks in the whole Imperium, and accepted Mask Bearers were sworn in and given authority - their personalities were accepted by the Masks which protected the Imperium, causing these artifacts to awaken.</p><p></p><p>Anyway, from level 1 they could requisition and mundane equipment, and they had a personalized magic item that would grow with them. They have been the absolute least murder-hobo party (and I've played with all of the them in other campaigns). They dont' do random sidequests for loot. It's just not a big deal. Well, the elven archer ranger really wants a magical bow, but besides that, they are not loot-inspired. It's drastic.</p></blockquote><p></p>
[QUOTE="Blue, post: 8261062, member: 20564"] Okay, different groups handle this different ways. It's actually usually something we settle as players, not characters. In general magic items are by who can best use them/needs something, and funds are pooled to a lesser or greater extents. As a DM, I give out around the Xanathar's suggestions by tier, perhaps a little more generous with wonderous items, and a little less generous with consumables and "plus X" weapons/armor. Most items are where they are for a reason, so often are used against the party before the group can get them. I expect players will miss items - when I say "give out", that doesn't include items that aren't given out because they are missed. Tangentially, I use story/pacing based leveling, and follow the same idea with items - there are many routes that can lead to successfully overcoming challenges, and I'm not going to penalize a group simply because they didn't approach a challenge in a way to beat people up and take their loot. For example, you might kill a bunch of bandits and take their loot. Or capture them and get a reward. Or join them and have a share stealing from the tax collector. I've got one unusual group that's worth discussing on how it mutates the loot expectations. One group's origin was that they all "awoke" these powerful mask relics of the Imperium. There were less than a hundred Masks in the whole Imperium, and accepted Mask Bearers were sworn in and given authority - their personalities were accepted by the Masks which protected the Imperium, causing these artifacts to awaken. Anyway, from level 1 they could requisition and mundane equipment, and they had a personalized magic item that would grow with them. They have been the absolute least murder-hobo party (and I've played with all of the them in other campaigns). They dont' do random sidequests for loot. It's just not a big deal. Well, the elven archer ranger really wants a magical bow, but besides that, they are not loot-inspired. It's drastic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
Top