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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Lanefan" data-source="post: 8261125" data-attributes="member: 29398"><p>Greedy characters, in character, drafting for value rather than utility.</p><p></p><p>So do I, meaning those sort of things* have to save first and if they succeed anything inside is considered safe, but if they fail we move further "inward". So for example if you're wearing any sort of armour it's usually assumed in includes commensurate gauntlets, thus if your armour saves any rings on your fingers are fine but if the armour fails then the rings need to save.</p><p></p><p>* - except cloaks, usually; they're often flimsy and only mostly cover one side of you so they don't offer much protection to what's inside.</p><p></p><p>I'm pretty generous with giving stuff out and players always like finding new stuff, so while an occasional item meltdown can certainly suck it's not the end of the world...though the resulting wild magic surges if a bunch of magic items go up can present a serious hazard, or a serious benefit, or both, or neither... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8261125, member: 29398"] Greedy characters, in character, drafting for value rather than utility. So do I, meaning those sort of things* have to save first and if they succeed anything inside is considered safe, but if they fail we move further "inward". So for example if you're wearing any sort of armour it's usually assumed in includes commensurate gauntlets, thus if your armour saves any rings on your fingers are fine but if the armour fails then the rings need to save. * - except cloaks, usually; they're often flimsy and only mostly cover one side of you so they don't offer much protection to what's inside. I'm pretty generous with giving stuff out and players always like finding new stuff, so while an occasional item meltdown can certainly suck it's not the end of the world...though the resulting wild magic surges if a bunch of magic items go up can present a serious hazard, or a serious benefit, or both, or neither... :) [/QUOTE]
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Treasure - how much, how often, and how does your group divide it
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