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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Blue" data-source="post: 8261913" data-attributes="member: 20564"><p>No, not time. You're going to get this much reward after this much success. You will get rewards for your successes, just like you do in murderhobo play. It is <strong>exactly</strong> the same thing as "you will get this much reward after killing this many monsters", except that it also rewards other methods of success. </p><p></p><p></p><p>You're right, I should have said murderhobo play.</p><p></p><p>But sneaking and getting the treasure is succeeding - it's rewarding the same thing I am.</p><p></p><p></p><p>Well, playing the same character for years is a common in my groups. Not sure where you think it's a single story, it's a whole campaign. Every character has at least one arc, some more than one, that I'm weaving alongside everything else that's happening. There are multiple stories being told outside of that. I throw far more hooks at the players then the characters could ever resolve and character interest guides where the focus goes next. I pay attention to what the players are interested in and craft that into stories. Plots they ignore can unfold into something greater - or be solved by others if they players find other things more interesting. I can go on, but I can't even envision myself running a campaign that's only a single story, it's why I homebrew everything. It's also why I average five years a campaign, with every one since 3.0 came out coming to successful conclusions.</p><p></p><p>And also (a) the magic item grows with them, so it's like many magic items just in one slot, and (b) I don't know where you got the idea there isn't other magic. Just that the party was the least interesting in going after loot for loots sake. Items are rare, and are determined to make sense which usually means being useful to whomever has it as opposed to being tailored for particular party members, but that doesn't mean there's no magic. Or no loot - they have some, and have found it useful when they can't get something from the government, or can't reveal they are Mask Bearers.</p></blockquote><p></p>
[QUOTE="Blue, post: 8261913, member: 20564"] No, not time. You're going to get this much reward after this much success. You will get rewards for your successes, just like you do in murderhobo play. It is [B]exactly[/B] the same thing as "you will get this much reward after killing this many monsters", except that it also rewards other methods of success. You're right, I should have said murderhobo play. But sneaking and getting the treasure is succeeding - it's rewarding the same thing I am. Well, playing the same character for years is a common in my groups. Not sure where you think it's a single story, it's a whole campaign. Every character has at least one arc, some more than one, that I'm weaving alongside everything else that's happening. There are multiple stories being told outside of that. I throw far more hooks at the players then the characters could ever resolve and character interest guides where the focus goes next. I pay attention to what the players are interested in and craft that into stories. Plots they ignore can unfold into something greater - or be solved by others if they players find other things more interesting. I can go on, but I can't even envision myself running a campaign that's only a single story, it's why I homebrew everything. It's also why I average five years a campaign, with every one since 3.0 came out coming to successful conclusions. And also (a) the magic item grows with them, so it's like many magic items just in one slot, and (b) I don't know where you got the idea there isn't other magic. Just that the party was the least interesting in going after loot for loots sake. Items are rare, and are determined to make sense which usually means being useful to whomever has it as opposed to being tailored for particular party members, but that doesn't mean there's no magic. Or no loot - they have some, and have found it useful when they can't get something from the government, or can't reveal they are Mask Bearers. [/QUOTE]
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