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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Lanefan" data-source="post: 8262146" data-attributes="member: 29398"><p>That's way more formal than anything I ever do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When designing a not-gonzo adventure it's almost always based on some particular group of inhabitants; be it Ice Trolls or Beholders or Zombies or a boss Giant plus underlings or etc., plus whatever else might reasonably be expected to live in there with them.</p><p></p><p>Then I'll give a bit of thought - not much, but a bit - to what treasure and-or items those creatures might have accumulated or, in the case of something like the Zombies, what they might have (or be guarding) without knowing they have it. For coinage I'll almost always make it some uneven number e.g. 126 c.p., 321 s.p., 45 e.p., etc. unless there's a reason for it to be a round number e.g. the Giant boss just received a tithe of 500 g.p. from someone.</p><p></p><p>I honestly can't remember the last time - if ever - I used a random treasure table such as the one in the 1e DMG.</p><p></p><p>I've had one or two players try this in the past. If there's a good in-character reason for it e.g. the player's two PCs are brother and sister then I can't complain too much as it's what the characters would do; but if there isn't then out comes the smackdown hammer.</p><p></p><p>Having an inactive character lend items to either a) an active character run by another player or b) an entire party to use as they see fit, is also something I can't complain about if it makes sense in character. Of course, the risk the lender takes is that those loaned items might get blown up in the field..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8262146, member: 29398"] That's way more formal than anything I ever do. :) When designing a not-gonzo adventure it's almost always based on some particular group of inhabitants; be it Ice Trolls or Beholders or Zombies or a boss Giant plus underlings or etc., plus whatever else might reasonably be expected to live in there with them. Then I'll give a bit of thought - not much, but a bit - to what treasure and-or items those creatures might have accumulated or, in the case of something like the Zombies, what they might have (or be guarding) without knowing they have it. For coinage I'll almost always make it some uneven number e.g. 126 c.p., 321 s.p., 45 e.p., etc. unless there's a reason for it to be a round number e.g. the Giant boss just received a tithe of 500 g.p. from someone. I honestly can't remember the last time - if ever - I used a random treasure table such as the one in the 1e DMG. I've had one or two players try this in the past. If there's a good in-character reason for it e.g. the player's two PCs are brother and sister then I can't complain too much as it's what the characters would do; but if there isn't then out comes the smackdown hammer. Having an inactive character lend items to either a) an active character run by another player or b) an entire party to use as they see fit, is also something I can't complain about if it makes sense in character. Of course, the risk the lender takes is that those loaned items might get blown up in the field..... :) [/QUOTE]
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