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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Ruin Explorer" data-source="post: 8262171" data-attributes="member: 18"><p>Yeah makes sense, you'd have to.</p><p></p><p>This is fascinating. I think it plus the above are arguably very artificial/anti-immersive but <em>at the same time</em> they create a really interesting situation which you're describing, which over time would become part of the fabric of the game.</p><p></p><p>Yeah you'd need to and I suspect the prices you have given are probably a lot better than the random values from Xanathars or whatever. Even "non-expert" you seem to have been running this system for a long time and probably have a good feel for prices that make sense.</p><p></p><p>You'd think this would be an issue right?</p><p></p><p>Except clearly it doesn't happen in practice. I'm mean I've seen 30+ years of this across multiple groups. I suspect part of it is that people don't sit around comparing "magic item value totals" much in the groups I've seen, but even when they have, so long as the right people have the right items, I haven't seen complaining, in part because people are always expecting their ship to come in magic-item-wise. Note that in 3E/4E though you are basically under instructions to hand out items in such a way that it's likely they're distributed fairly (not quite literally but that's the de facto effect) so you're unlikely to see a different as large as 45k to 12k (more likely 30k to 25k or something) and in 5E they explicitly/intentionally don't even have fixed prices (or prices at all w/o Xanathars) so the point could never be made unless someone did something like you did and homebrewed prices for them.</p><p></p><p>I am pretty sure, however, that if you <em>introduced </em>the "military" approach to a group which was doing what maybe we can call the "mercantile" approach you guys are taking, it would absolutely cause acrimony though! This is one of those little D&D traditions that people probably assume everyone does "their way" until they find out they don't!</p><p></p><p>Yeah it was kind of fascinating how well it worked. I had people write up magic item wishlists if they wanted. Not everyone did, but a couple of people were very keen, and it's interesting, they are the sort of people who get excited when they get specific items, whereas the others have more of a "Oooooh a present!" approach and get excited by the surprise and so on. I kept actual magic item sales/buying rare, but dropped the right items into adventures and I don't think the PCs missed any major ones, and certainly it worked with the math.</p><p></p><p>I kind of prefer 5E's "items are a bonus" approach overall but it has some drawbacks, and some of the fun-but-not-huge items of 4E are sadly still not present. In fact one of 5E's biggest disappointments for me is that there's been no "magic item book".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8262171, member: 18"] Yeah makes sense, you'd have to. This is fascinating. I think it plus the above are arguably very artificial/anti-immersive but [I]at the same time[/I] they create a really interesting situation which you're describing, which over time would become part of the fabric of the game. Yeah you'd need to and I suspect the prices you have given are probably a lot better than the random values from Xanathars or whatever. Even "non-expert" you seem to have been running this system for a long time and probably have a good feel for prices that make sense. You'd think this would be an issue right? Except clearly it doesn't happen in practice. I'm mean I've seen 30+ years of this across multiple groups. I suspect part of it is that people don't sit around comparing "magic item value totals" much in the groups I've seen, but even when they have, so long as the right people have the right items, I haven't seen complaining, in part because people are always expecting their ship to come in magic-item-wise. Note that in 3E/4E though you are basically under instructions to hand out items in such a way that it's likely they're distributed fairly (not quite literally but that's the de facto effect) so you're unlikely to see a different as large as 45k to 12k (more likely 30k to 25k or something) and in 5E they explicitly/intentionally don't even have fixed prices (or prices at all w/o Xanathars) so the point could never be made unless someone did something like you did and homebrewed prices for them. I am pretty sure, however, that if you [I]introduced [/I]the "military" approach to a group which was doing what maybe we can call the "mercantile" approach you guys are taking, it would absolutely cause acrimony though! This is one of those little D&D traditions that people probably assume everyone does "their way" until they find out they don't! Yeah it was kind of fascinating how well it worked. I had people write up magic item wishlists if they wanted. Not everyone did, but a couple of people were very keen, and it's interesting, they are the sort of people who get excited when they get specific items, whereas the others have more of a "Oooooh a present!" approach and get excited by the surprise and so on. I kept actual magic item sales/buying rare, but dropped the right items into adventures and I don't think the PCs missed any major ones, and certainly it worked with the math. I kind of prefer 5E's "items are a bonus" approach overall but it has some drawbacks, and some of the fun-but-not-huge items of 4E are sadly still not present. In fact one of 5E's biggest disappointments for me is that there's been no "magic item book". [/QUOTE]
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