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General Tabletop Discussion
*Dungeons & Dragons
Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="tetrasodium" data-source="post: 8262183" data-attributes="member: 93670"><p>that's pretty much my experience as well even I. Groups that </p><p>Split stuff by gp shares in past editions like I described earlier. Everyone knows it's rarely going to be perfectly even split and nobody wants to imagine a time where their awesome "precious" magic item gets sold to force an even split so that doesn't really get forced on others. As long as the gm is following the advice you note to give treasuries likely to feel about even players dont mind if it doesn't quite work out that way.</p><p></p><p>Thst not minding can eventually reach a point of wtf like the legendary gear plus shield of expression thing mentioned earlier, but even that tends to get handled by the group. Everyone in that situation recognizes that the monk got shafted hard and fixing that might take some shopping if the treasure found doesn't clear things up within a reasonable few sessions before/after that one with the shield of expression. </p><p></p><p></p><p> The problems show when the gm ignores that advice and doesn't provide solutions that fix the imbalance or allow the group to fix it. A player who got shafted was often either cradling their recent precious thing, eagerly looking forward for finding the thing thst makes it work out, or perhaps trying to explain/understand why there seems to be a percieved imbalance in value somewhere</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8262183, member: 93670"] that's pretty much my experience as well even I. Groups that Split stuff by gp shares in past editions like I described earlier. Everyone knows it's rarely going to be perfectly even split and nobody wants to imagine a time where their awesome "precious" magic item gets sold to force an even split so that doesn't really get forced on others. As long as the gm is following the advice you note to give treasuries likely to feel about even players dont mind if it doesn't quite work out that way. Thst not minding can eventually reach a point of wtf like the legendary gear plus shield of expression thing mentioned earlier, but even that tends to get handled by the group. Everyone in that situation recognizes that the monk got shafted hard and fixing that might take some shopping if the treasure found doesn't clear things up within a reasonable few sessions before/after that one with the shield of expression. The problems show when the gm ignores that advice and doesn't provide solutions that fix the imbalance or allow the group to fix it. A player who got shafted was often either cradling their recent precious thing, eagerly looking forward for finding the thing thst makes it work out, or perhaps trying to explain/understand why there seems to be a percieved imbalance in value somewhere [/QUOTE]
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Treasure - how much, how often, and how does your group divide it
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