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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="Lanefan" data-source="post: 8263061" data-attributes="member: 29398"><p><strong>Treasury recording.</strong></p><p></p><p>Something that hasn't come up yet is methods of treasury recording, both in-session and afterwards.</p><p></p><p>What I've used forever (kudos to my original DM for coming up with this) is an item numbering system. Everything found that's either magical or might need later evaluation gets a unique-to-campaign item number, both in my notes and on the player-side treasury record*.</p><p></p><p>What this looks like in practice:</p><p></p><p>Player record sample, with current carrier in brackets:</p><p></p><p>243 6 gems, small (bag)</p><p>244 longsword, magic?, glows red when held (Perseus)</p><p>245 fine crystal jug (wrapped, in bag)</p><p>246 6 pcs assorted jewelry (bag)</p><p>247 staff, wooden, carved with runes (Amphion)</p><p></p><p>DM record for the same series:</p><p></p><p>243 6 gems, 38 g.p. total</p><p>244 Longsword +0 "Artinbras" glows red when held; except +2 and glows green if held by a Ranger</p><p>245 Jug of Seeing, (can scry as crystal ball by looking at base through top opening)</p><p>246 5 pcs jewelry, 265 g.p. total</p><p>246a Ring of Featherfall</p><p>247 rune-covered staff, 5 g.p. (not magic)</p><p></p><p>The key element here is the item number, such that five years later when someone pulls out a note saying they own a magic ring but haven't noted what it is or does I can ask for the item number (246a in this case), look it up, and remind both myself and the player what it is.</p><p></p><p>Sometimes I'll start a new series of numbers with a letter in front e.g. A-1, A-2 etc., for a different party, this to (in theory) make it easier to tell which party originally found something and thus make the looking-up process easier.</p><p></p><p>If one wanted to get fancy with this and had more tech know-how than I do, all this info for a campaign could end up in a database of some sort.</p><p></p><p>I leave it up to the players to record found coin and rarely if ever record it DM-side, unless there's something specific or unusual about some coins (e.g. very foreign, very old, etc.) in which case they get an item number.</p><p></p><p>* - "player-side treasury record" is fancy words for a blank sheet of paper with treasure notes on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit to add: each adventure usually gets its own treasury record, with that treasure divided after the adventure. The item numbers continue, though, so if adventure X ended on item 346 then adventure Y will start with 347.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8263061, member: 29398"] [B]Treasury recording.[/B] Something that hasn't come up yet is methods of treasury recording, both in-session and afterwards. What I've used forever (kudos to my original DM for coming up with this) is an item numbering system. Everything found that's either magical or might need later evaluation gets a unique-to-campaign item number, both in my notes and on the player-side treasury record*. What this looks like in practice: Player record sample, with current carrier in brackets: 243 6 gems, small (bag) 244 longsword, magic?, glows red when held (Perseus) 245 fine crystal jug (wrapped, in bag) 246 6 pcs assorted jewelry (bag) 247 staff, wooden, carved with runes (Amphion) DM record for the same series: 243 6 gems, 38 g.p. total 244 Longsword +0 "Artinbras" glows red when held; except +2 and glows green if held by a Ranger 245 Jug of Seeing, (can scry as crystal ball by looking at base through top opening) 246 5 pcs jewelry, 265 g.p. total 246a Ring of Featherfall 247 rune-covered staff, 5 g.p. (not magic) The key element here is the item number, such that five years later when someone pulls out a note saying they own a magic ring but haven't noted what it is or does I can ask for the item number (246a in this case), look it up, and remind both myself and the player what it is. Sometimes I'll start a new series of numbers with a letter in front e.g. A-1, A-2 etc., for a different party, this to (in theory) make it easier to tell which party originally found something and thus make the looking-up process easier. If one wanted to get fancy with this and had more tech know-how than I do, all this info for a campaign could end up in a database of some sort. I leave it up to the players to record found coin and rarely if ever record it DM-side, unless there's something specific or unusual about some coins (e.g. very foreign, very old, etc.) in which case they get an item number. * - "player-side treasury record" is fancy words for a blank sheet of paper with treasure notes on it. :) Edit to add: each adventure usually gets its own treasury record, with that treasure divided after the adventure. The item numbers continue, though, so if adventure X ended on item 346 then adventure Y will start with 347. [/QUOTE]
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