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General Tabletop Discussion
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Treasure - how much, how often, and how does your group divide it
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<blockquote data-quote="doctorbadwolf" data-source="post: 8265760" data-attributes="member: 6704184"><p>Very, very, little (compared to the awful suggestions in the dmg). PCs earn alliances, contacts, favors, and resources, and sometimes modest monetary rewards. I also rescale some stuff so that PCs aren’t “the wealthy elite” because they have 200 gold and a good wagon. </p><p>Most of my games do eventually get a big break where the bad guy had a chest full or rubies and a mansion full of precious art that the PCs can now claim as reward for saving the city, or whatever, but I tend to just handwave expenses after that and just use it to say to the players that we have left the pet of the campaign where liquid funds actually matter. </p><p></p><p></p><p>Magic items tend to be inherited, crafted, or pried from the cold dead hands of a foe that just tried to kill you with it. </p><p></p><p>See above</p><p></p><p>It’s usually just evenly divided by value. </p><p></p><p>Pretty hard. I treat magic items as very hard to damage, and I just don’t have fun taking their loot from them, especially when most of their gear is stuff they inherited, made themselves, or </p><p></p><p>Mostly by commission, but common magic items are available at the local mercado or bazaar, or at various shops and such that sell supplies for whatever the item is useful for. </p><p>Some worlds do have magic shops, run by enchanters usually. </p><p></p><p>A fun idea for a thread!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8265760, member: 6704184"] Very, very, little (compared to the awful suggestions in the dmg). PCs earn alliances, contacts, favors, and resources, and sometimes modest monetary rewards. I also rescale some stuff so that PCs aren’t “the wealthy elite” because they have 200 gold and a good wagon. Most of my games do eventually get a big break where the bad guy had a chest full or rubies and a mansion full of precious art that the PCs can now claim as reward for saving the city, or whatever, but I tend to just handwave expenses after that and just use it to say to the players that we have left the pet of the campaign where liquid funds actually matter. Magic items tend to be inherited, crafted, or pried from the cold dead hands of a foe that just tried to kill you with it. See above It’s usually just evenly divided by value. Pretty hard. I treat magic items as very hard to damage, and I just don’t have fun taking their loot from them, especially when most of their gear is stuff they inherited, made themselves, or Mostly by commission, but common magic items are available at the local mercado or bazaar, or at various shops and such that sell supplies for whatever the item is useful for. Some worlds do have magic shops, run by enchanters usually. A fun idea for a thread! [/QUOTE]
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