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General Tabletop Discussion
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Treasure Hunt/ Rise of Heroes, Keep Borderlands, Isle Dread: Experiences
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<blockquote data-quote="not-so-newguy" data-source="post: 6595548" data-attributes="member: 6786140"><p>I'd like to run the following modules using 5e for my home group:</p><p></p><p></p><p></p><p></p><p>Treasure Hunt</p><p></p><p></p><p><strong> OR </strong></p><p></p><p></p><p>Rise of Heroes </p><p></p><p></p><p>The Keep on The Borderlands</p><p>The Isle of Dread</p><p></p><p></p><p></p><p></p><p>I'd like to know your experiences with these. If you DMed any of them, how did you modify them? Or did you just wing it? </p><p></p><p></p><p><strong> My Situation: </strong></p><p></p><p></p><p>Our long time group (aka my family) is now scattered across northern California, but we still make the effort to play some DnD now and then. When we meet, we make it a weekend playing 8-10 hours the first day and 4-6 hours the second. This has resulted in some great times, but also in some dismal disappointments. </p><p></p><p></p><p></p><p></p><p>Normally I like to homebrew, but the fact that we meet only several times a year has proven too much for me. It's hard to keep the campaign fresh in my mind and maintain game continuity. So I decided to go with old school modules. </p><p></p><p></p><p></p><p></p><p>I've never played Treasure Hunt, but my early DnD life was spent on Keep on The Borderlands and Isle of Dread. I plan on the "some time passes" trope between adventures. I understand that this heavy handed style isn't to most people's tastes, but I can see our group having a blast with these adventures.</p><p></p><p>Note: i know the spacing is off. Sorry I'm struggling with my kindle for some reason</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6595548, member: 6786140"] I'd like to run the following modules using 5e for my home group: Treasure Hunt [B] OR [/B] Rise of Heroes The Keep on The Borderlands The Isle of Dread I'd like to know your experiences with these. If you DMed any of them, how did you modify them? Or did you just wing it? [B] My Situation: [/B] Our long time group (aka my family) is now scattered across northern California, but we still make the effort to play some DnD now and then. When we meet, we make it a weekend playing 8-10 hours the first day and 4-6 hours the second. This has resulted in some great times, but also in some dismal disappointments. Normally I like to homebrew, but the fact that we meet only several times a year has proven too much for me. It's hard to keep the campaign fresh in my mind and maintain game continuity. So I decided to go with old school modules. I've never played Treasure Hunt, but my early DnD life was spent on Keep on The Borderlands and Isle of Dread. I plan on the "some time passes" trope between adventures. I understand that this heavy handed style isn't to most people's tastes, but I can see our group having a blast with these adventures. Note: i know the spacing is off. Sorry I'm struggling with my kindle for some reason [/QUOTE]
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