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Treasure Hunt/ Rise of Heroes, Keep Borderlands, Isle Dread: Experiences
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<blockquote data-quote="not-so-newguy" data-source="post: 6595808" data-attributes="member: 6786140"><p>Yaaay, my thread won't die in absolute obscurity.</p><p></p><p>There's an abundance of experiences, ideas and maps found by googling KotB. To a lesser extent Isle of Dread. Unfortunately, very little on Treasure Hunt and Rise of Heroes. Most people don't want to start at zero level (a 1st level PC is quite squishy). OTOH, I find as a player that I discover most of who my character is through actual play, even if I write a detailed backstory. I like the fact that you discover your class by decisions made within the adventure. Though I'd still allow PCs to choose their class in the end. A DM trying to enforce specific choices on a character would be ridiculous.</p><p></p><p>As far as the Caves of Chaos, I plan on replacing the evil cult with the cult of Beltar. (A Greyhawk goddess that fits well with the adventure). I will also replace the name of the area from "Caves of Chaos" to "Beltar's Gauntlet." The basic premise is that Beltar uses the area to "train the faithful." The Orcs will be reskinned as feral humans known as the Unholy (name needs work). The only mechanical difference between Orcs and The Unholy is that the feral humans speak common rather than orcish.</p><p></p><p>The cult somehow compels the goblinoids (bribing the leaders most likely) to stick around and fight the Unholy on a regular basis. The cultist stand back in judgement as the the humans and goblinoids fight it out. When the fight is done, a cultist may deem an Unholy as worthy of becoming a cultist. Some will be judged as unworthy of their own skin and be butchered on the spot. I will probably use one of these battles as an "introductory scene" to the Caves of Chaos ...errrr... Beltar's Gauntlet.</p><p></p><p></p><p></p><p>There's a surprising lack of access to water too! Especially for those living higher up. Also, no latrines.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6595808, member: 6786140"] Yaaay, my thread won't die in absolute obscurity. There's an abundance of experiences, ideas and maps found by googling KotB. To a lesser extent Isle of Dread. Unfortunately, very little on Treasure Hunt and Rise of Heroes. Most people don't want to start at zero level (a 1st level PC is quite squishy). OTOH, I find as a player that I discover most of who my character is through actual play, even if I write a detailed backstory. I like the fact that you discover your class by decisions made within the adventure. Though I'd still allow PCs to choose their class in the end. A DM trying to enforce specific choices on a character would be ridiculous. As far as the Caves of Chaos, I plan on replacing the evil cult with the cult of Beltar. (A Greyhawk goddess that fits well with the adventure). I will also replace the name of the area from "Caves of Chaos" to "Beltar's Gauntlet." The basic premise is that Beltar uses the area to "train the faithful." The Orcs will be reskinned as feral humans known as the Unholy (name needs work). The only mechanical difference between Orcs and The Unholy is that the feral humans speak common rather than orcish. The cult somehow compels the goblinoids (bribing the leaders most likely) to stick around and fight the Unholy on a regular basis. The cultist stand back in judgement as the the humans and goblinoids fight it out. When the fight is done, a cultist may deem an Unholy as worthy of becoming a cultist. Some will be judged as unworthy of their own skin and be butchered on the spot. I will probably use one of these battles as an "introductory scene" to the Caves of Chaos ...errrr... Beltar's Gauntlet. There's a surprising lack of access to water too! Especially for those living higher up. Also, no latrines. [/QUOTE]
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