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Treasure In A Land Without Coin Or Quality Goods
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<blockquote data-quote="BriarMonkey" data-source="post: 5631428" data-attributes="member: 95387"><p>Dittos.</p><p> </p><p> Land itself is immensely valuable in a campaign of expansion. And with that land, any of the resources, be it critters, raw materials, or lost materials (ruins, etc.).</p><p> </p><p> And don't forget that the PCs are probably going to have to report in from time to time. Depending on what they bring back as gifts or offerings to their liege/sponsor (think of things like wild animal gifts, maps of rich natural resources, and not to mention, any trophies of conquered or deposed humanoids/other peoples) they could also make out in titles and gifts as well.</p><p> </p><p> After all, if the sponsor is in a position to send them out, she/he is probably in a position to try to exploit what the PCs have found - and in turn, the PCs would be rewarded to keep their loyalties. With that later type of thinking, the PCs would still be able to get their coin, it would just be defered for a while.</p><p> </p><p> Too, just because they are exploring somewhere that is unknown to them and their's, it doesn't mean it's unknown to all. There may be humanoid tribes of various sorts living there. Some may be friendly, others, not so much. In that light, they may have some currency - but it may not be the same as what the PCs are thinking.</p><p> </p><p> For instance, in ancient times in the areas of now Iran, Iraq, etc., a common form of "money" was actually coiled gold (I forget the name of it). The gold, or silver, was coiled around a bit of wood, about an inch thick, and that coil was then cut into rings as it was needed to pay for things. This same idea can be applied in this type of a situation. If there is a small cheifdom of, say, hobgoblins, being fairly organized they would probably have some mode of currency to keep dealings on the lawful side of things. Maybe they use animal teeth coated in gold for money. The larger the tooth, the more it's worth. After all, currency is meant to be an easy way to transport wealth.</p><p> </p><p> Aside from those, there are the always popular ruins to be found. There may be found ancient coins - which back in civilization may fetch more than their old value for collectors or certain guilds.</p><p> </p><p> Too, what about adventurers/explorers who came before? They would have gear and possibly coin. Finding their remains amongst the dens of animals or beasts would also be believable. (Imagine if when Cortez sailed ashore, instead of changing the history of the indians of the americas he and his entire band were eaten by dire tigers!)</p><p> </p><p> Oooo. And what about smugglers or pirates? Maybe they have established strong points, or safe harbors so that they are out of reach of the authorities. There would definitely be some loot to be had there.</p><p> </p><p> Umm... I think that's all I got off the top of my head...</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5631428, member: 95387"] Dittos. Land itself is immensely valuable in a campaign of expansion. And with that land, any of the resources, be it critters, raw materials, or lost materials (ruins, etc.). And don't forget that the PCs are probably going to have to report in from time to time. Depending on what they bring back as gifts or offerings to their liege/sponsor (think of things like wild animal gifts, maps of rich natural resources, and not to mention, any trophies of conquered or deposed humanoids/other peoples) they could also make out in titles and gifts as well. After all, if the sponsor is in a position to send them out, she/he is probably in a position to try to exploit what the PCs have found - and in turn, the PCs would be rewarded to keep their loyalties. With that later type of thinking, the PCs would still be able to get their coin, it would just be defered for a while. Too, just because they are exploring somewhere that is unknown to them and their's, it doesn't mean it's unknown to all. There may be humanoid tribes of various sorts living there. Some may be friendly, others, not so much. In that light, they may have some currency - but it may not be the same as what the PCs are thinking. For instance, in ancient times in the areas of now Iran, Iraq, etc., a common form of "money" was actually coiled gold (I forget the name of it). The gold, or silver, was coiled around a bit of wood, about an inch thick, and that coil was then cut into rings as it was needed to pay for things. This same idea can be applied in this type of a situation. If there is a small cheifdom of, say, hobgoblins, being fairly organized they would probably have some mode of currency to keep dealings on the lawful side of things. Maybe they use animal teeth coated in gold for money. The larger the tooth, the more it's worth. After all, currency is meant to be an easy way to transport wealth. Aside from those, there are the always popular ruins to be found. There may be found ancient coins - which back in civilization may fetch more than their old value for collectors or certain guilds. Too, what about adventurers/explorers who came before? They would have gear and possibly coin. Finding their remains amongst the dens of animals or beasts would also be believable. (Imagine if when Cortez sailed ashore, instead of changing the history of the indians of the americas he and his entire band were eaten by dire tigers!) Oooo. And what about smugglers or pirates? Maybe they have established strong points, or safe harbors so that they are out of reach of the authorities. There would definitely be some loot to be had there. Umm... I think that's all I got off the top of my head... [/QUOTE]
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