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Treasure In A Land Without Coin Or Quality Goods
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<blockquote data-quote="Croesus" data-source="post: 5631497" data-attributes="member: 35019"><p>If the new lands lack gold and silver as currency or decoration, then treasure in the D&D sense doesn't really exist.</p><p></p><p>Let's look at the exploration and colonization of North America:</p><p>-Fur trappers traded cheap items to the locals for beaver fur. Later they trapped their own. In either case, the "treasure" was the payment the trappers received from merchants for the furs.</p><p>-Later, when the beaver were mostly trapped out and tastes had changed, these mountain men moved onto hunting buffalo (mainly for their tongues, which were a delicacy). A bit later they were paid to pretty much eradicate the buffalo in order to deprive the plains tribes of their livlihood. Again, their treasure is payment for a product or services rendered.</p><p>-Settlers, on the other hand, tended to be financial or government-sponsored entities. Individuals or governments would pay to set up colonies, and be paid back with produce or natural resources. As GP mentioned land and titles are treasure in this case.</p><p></p><p>Such a campaign could be very interesting (I've thought of doing something similar with Kingmaker, though my "colonists" would be extraplanar refugees fleeing a demon invasion). This should work so long as your players can focus on goals other than the acquisition of items. Of course, the characters can be paid for their work, promised positions of influence, and so on. But going after that giant scorpion in hopes of finding a +3 sword and 2,000 gp won't happen, and the players need to be onboard with that.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5631497, member: 35019"] If the new lands lack gold and silver as currency or decoration, then treasure in the D&D sense doesn't really exist. Let's look at the exploration and colonization of North America: -Fur trappers traded cheap items to the locals for beaver fur. Later they trapped their own. In either case, the "treasure" was the payment the trappers received from merchants for the furs. -Later, when the beaver were mostly trapped out and tastes had changed, these mountain men moved onto hunting buffalo (mainly for their tongues, which were a delicacy). A bit later they were paid to pretty much eradicate the buffalo in order to deprive the plains tribes of their livlihood. Again, their treasure is payment for a product or services rendered. -Settlers, on the other hand, tended to be financial or government-sponsored entities. Individuals or governments would pay to set up colonies, and be paid back with produce or natural resources. As GP mentioned land and titles are treasure in this case. Such a campaign could be very interesting (I've thought of doing something similar with Kingmaker, though my "colonists" would be extraplanar refugees fleeing a demon invasion). This should work so long as your players can focus on goals other than the acquisition of items. Of course, the characters can be paid for their work, promised positions of influence, and so on. But going after that giant scorpion in hopes of finding a +3 sword and 2,000 gp won't happen, and the players need to be onboard with that. [/QUOTE]
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