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Treasure In A Land Without Coin Or Quality Goods
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<blockquote data-quote="karlindel" data-source="post: 5656135" data-attributes="member: 27103"><p>I've wanted to run a colony style campaign for some time. I had a friend that ran such a game, and I greatly enjoyed playing in it. </p><p></p><p>Are the PCs basically the only ones in the land, or is there an actual colony being set up? If a colony is being created, then it is likely that some quality goods will be imported. Also, there will be coinage at the colony, although most of the enconomy is likely to be barter.</p><p></p><p>I recommend spending some time deciding what local animals are useful for food and other things. Discovering new species of animals or plants (or fungi or the like) with their own uses can be a great reward. Also, having someone else looking into the uses of such things can be useful, and provide future adventure hooks as they ask the PCs to acquire more of it.</p><p></p><p>Fellow colonists taking care of the PCs houses, building them up, working land for them, in return for their help with various problems or bringing back important resources. This also helps to tie the PCs to the community and develop relationships that can come in handy as both adventure hooks and possibly solutions to future problems.</p><p></p><p>Information can be fun to give out as treasure. If the land is discussed in legends of ancient empires, scholars back home might pay for information about the ancient empire, and anyone could be interested in artifacts (magical or not) such as art objects and the like. Such rare items are also excellent status symbols for the PCs.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5656135, member: 27103"] I've wanted to run a colony style campaign for some time. I had a friend that ran such a game, and I greatly enjoyed playing in it. Are the PCs basically the only ones in the land, or is there an actual colony being set up? If a colony is being created, then it is likely that some quality goods will be imported. Also, there will be coinage at the colony, although most of the enconomy is likely to be barter. I recommend spending some time deciding what local animals are useful for food and other things. Discovering new species of animals or plants (or fungi or the like) with their own uses can be a great reward. Also, having someone else looking into the uses of such things can be useful, and provide future adventure hooks as they ask the PCs to acquire more of it. Fellow colonists taking care of the PCs houses, building them up, working land for them, in return for their help with various problems or bringing back important resources. This also helps to tie the PCs to the community and develop relationships that can come in handy as both adventure hooks and possibly solutions to future problems. Information can be fun to give out as treasure. If the land is discussed in legends of ancient empires, scholars back home might pay for information about the ancient empire, and anyone could be interested in artifacts (magical or not) such as art objects and the like. Such rare items are also excellent status symbols for the PCs. [/QUOTE]
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