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Treasure in adventure paths
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<blockquote data-quote="Colmarr" data-source="post: 5560546" data-attributes="member: 59182"><p>I like most of it. </p><p></p><p>I'm especially glad to see support for inherent bonuses, because I'd already decided to use them to save myself treasure-planning time. Who knows, maybe when the full treasure system is known I won't have to worry at all!</p><p></p><p>I'm not sure how i feel about the idea of prestige. If it's a good sub-system and comes complete with antagonistic RHC npcs (that OTHER group of constables), then I think it has the potential to add enormously to the feel of the setting. If it's just added paperwork, then I'd rather skip it.</p><p></p><p>I'm also not keen on the system revolving around rarity. By all accounts the rarity system is borked at the moment and hitching Zeitgeist treasure to that particular wagon might be a mistake. For groups that don't use rarity, you might need an alternative.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5560546, member: 59182"] I like most of it. I'm especially glad to see support for inherent bonuses, because I'd already decided to use them to save myself treasure-planning time. Who knows, maybe when the full treasure system is known I won't have to worry at all! I'm not sure how i feel about the idea of prestige. If it's a good sub-system and comes complete with antagonistic RHC npcs (that OTHER group of constables), then I think it has the potential to add enormously to the feel of the setting. If it's just added paperwork, then I'd rather skip it. I'm also not keen on the system revolving around rarity. By all accounts the rarity system is borked at the moment and hitching Zeitgeist treasure to that particular wagon might be a mistake. For groups that don't use rarity, you might need an alternative. [/QUOTE]
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