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<blockquote data-quote="Infiniti2000" data-source="post: 2662642" data-attributes="member: 31734"><p>True that.</p><p></p><p> More importantly, this loss of XP is not felt over the long run. As the PC with the item creation feat(s) drops in level, he'll gain a correspondingly higher amount of XP until they equalize again. But, he'll then have (theoretically) twice as much magical items.</p><p></p><p> Well, if the DM gave the cohort item-creation feats, he must have had something in mind. Regardless, the cohort should not be making items for others at cheaper costs. The players, including the PC with the cohort, will not (or should not) gain from this and should still pay full price. The cohort's XP counts for something.</p><p></p><p> Either from shops or from special buyers or whatever. This is a highly stylistic question, though, obviously. IMO, any high magic (i.e. standard) campaign will realistically have to have shops. It's not realistic economically, but it is logically. It's weird to say the least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> The word you are looking for here is "powergaming." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yes, they should be able to do it, but it could be a stylistic choice on the DM (or group) to try to curb that attitude. Or not, but then the DM should have the monsters do the same thing. As an exercise, I once made a CR14 dragon with all of his treasure in useable items. I assure you that that beastie was MUCH tougher than any other CR14 dragon you could otherwise imagine. If the same principle holds true for PC's, then yes they will be able to handle higher encounter levels. It makes it tough to DM, though.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2662642, member: 31734"] True that. More importantly, this loss of XP is not felt over the long run. As the PC with the item creation feat(s) drops in level, he'll gain a correspondingly higher amount of XP until they equalize again. But, he'll then have (theoretically) twice as much magical items. Well, if the DM gave the cohort item-creation feats, he must have had something in mind. Regardless, the cohort should not be making items for others at cheaper costs. The players, including the PC with the cohort, will not (or should not) gain from this and should still pay full price. The cohort's XP counts for something. Either from shops or from special buyers or whatever. This is a highly stylistic question, though, obviously. IMO, any high magic (i.e. standard) campaign will realistically have to have shops. It's not realistic economically, but it is logically. It's weird to say the least. :) The word you are looking for here is "powergaming." ;) Yes, they should be able to do it, but it could be a stylistic choice on the DM (or group) to try to curb that attitude. Or not, but then the DM should have the monsters do the same thing. As an exercise, I once made a CR14 dragon with all of his treasure in useable items. I assure you that that beastie was MUCH tougher than any other CR14 dragon you could otherwise imagine. If the same principle holds true for PC's, then yes they will be able to handle higher encounter levels. It makes it tough to DM, though. [/QUOTE]
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