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<blockquote data-quote="Lord Pendragon" data-source="post: 2664541" data-attributes="member: 707"><p>I personally place magic items/gear. No random tables here, though sometimes the PCs might think otherwise. I basically toss out a mixture of random stuff the party won't particularly like, but also make sure that things don't go on <em>too</em> long before the PCs find things they can use.I don't allow cohorts with item creation feats.No, but not because I want to limit the items. I just find the idea of Magic-Mart a bit too easy. So instead I treat magic item sales as a black market item. You need connections (gather information) who trust you (diplomacy) and won't rip you off (sense motive) and will offer you a fair price for your swag (diplomacy). And all of it role-played out, at least the first time a specific contact is met--and if the item is particularly "interesting." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />I think the game assumes the PCs will have a certain level of wealth that is tailored to them, though the DMG doesn't differentiate between gear found and gear made/purchased. FireLance's system, for instance, is probably perfectly balanced. I don't use it myself, but that's a matter of taste, not balance.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2664541, member: 707"] I personally place magic items/gear. No random tables here, though sometimes the PCs might think otherwise. I basically toss out a mixture of random stuff the party won't particularly like, but also make sure that things don't go on [i]too[/i] long before the PCs find things they can use.I don't allow cohorts with item creation feats.No, but not because I want to limit the items. I just find the idea of Magic-Mart a bit too easy. So instead I treat magic item sales as a black market item. You need connections (gather information) who trust you (diplomacy) and won't rip you off (sense motive) and will offer you a fair price for your swag (diplomacy). And all of it role-played out, at least the first time a specific contact is met--and if the item is particularly "interesting." :pI think the game assumes the PCs will have a certain level of wealth that is tailored to them, though the DMG doesn't differentiate between gear found and gear made/purchased. FireLance's system, for instance, is probably perfectly balanced. I don't use it myself, but that's a matter of taste, not balance. [/QUOTE]
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