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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6904501" data-attributes="member: 6788652"><p>Name: Shi’iveran (Shiver)</p><p>Race: Half-Elf</p><p>Class & Level: Monk 1/Warlock 3</p><p>Background: Pirate</p><p>Alignment: True Neutral</p><p>XP: 2700/6500</p><p></p><p></p><p>ABILITY SCORES (point buy 27pts)</p><p> 8 STRENGTH (-1)</p><p>16 DEXTERITY (+3) </p><p>14 CONSTITUTION (+2) </p><p> 9 INTELLIGENCE (-1)</p><p>13 WISDOM (+1) </p><p>16 CHARISMA (+3)</p><p></p><p></p><p>AC: 14/16 with Armour of Shadows</p><p>Initiative: +3</p><p>Movement: 30’</p><p>HP: 31</p><p>Hit Dice: 4d8</p><p>Proficiency Bonus: +2</p><p>Passive Perception: 11</p><p></p><p></p><p>RACIAL FEATURES:</p><p>Darkvision 60’ (irrelevant)</p><p>Fey Ancestry (Adv v Charms; immune to magical sleep)</p><p></p><p></p><p>MONK FEATURES:</p><p>Martial Arts +5, 1d4+3</p><p>Unarmoured Defence AC 14</p><p></p><p></p><p>WARLOCK FEATURES:</p><p>Pact Magic: 2 slots, cast at 2nd level</p><p> Cantrip - Prestidigitation 1A,vs,up to 1hr</p><p> Cantrip - Eldritch Blast (+5, 1d10) 1A,vs,120’</p><p> Spell - Unseen Servant (“Bosun”) 1A,vsm,1hr</p><p> Spell - Hellish Rebuke (+5, 3d10) 1R,vs,60’</p><p> Spell - Armour of Agathys (10hp, 10dmg) 1A,vsm,1hr</p><p> Spell - Misty Step 1BA,v,30’</p><p>Dark One’s Blessing (+6hp)</p><p>Pact of the Blade</p><p>Eldritch Invocations: </p><p> Devil’s Sight</p><p> Armour of Shadows (AC16) 1A,vs,8hrs</p><p>Spell Save DC: 13</p><p>Spell Attack Bonus: +5</p><p></p><p></p><p>WEAPONS:</p><p>Dagger (+5, d4+3)</p><p>Hand axe (+5, d6+3)</p><p>Pact Weapon: counts as magical for resistances</p><p>Usually a Shortsword flavoured as a cutlass (+5, d6+3) or a Spear (+6, d6/d8+3) for choice</p><p></p><p></p><p>SAVES:</p><p>Strength -1</p><p>Dexterity +3</p><p>*Constitution +4</p><p>Intelligence -1</p><p>*Wisdom +3</p><p>Charisma +3</p><p></p><p></p><p>From Necklace of Adaptation:</p><p>Can breathe normally in any environment</p><p>Advantage on Saves v harmful gases/vapours</p><p>No ill effects from temperatures from -20F to 120F</p><p></p><p></p><p>SKILLS:</p><p>*Acrobatics: +5</p><p>Animal Handling: +1</p><p>Arcana: -1</p><p>*Athletics: +1</p><p>Deception:+3</p><p>History: -1</p><p>Insight: +1</p><p>*Intimidation: +5</p><p>*Investigation: +2</p><p>Medicine: +1</p><p>Nature: -1</p><p>*Perception: +3</p><p>Performance: +3</p><p>Persuasion: +3</p><p>Religion: -1</p><p>Sleight of Hand: +3</p><p>*Stealth: +5</p><p>Survival: +1</p><p></p><p></p><p></p><p></p><p>LANGUAGES & PROFICIENCIES:</p><p>Languages: Common, Elvish, Abyssal</p><p>Armour: Light</p><p>Weapons: Simple, Light Crossbows, Monk Weapons</p><p>Tools: Navigators Tools</p><p>Vehicles: Water</p><p></p><p></p><p>FILTHY LUCRE:</p><p>PP:</p><p>GP: 196</p><p>EP:</p><p>SP: 5</p><p>CP:</p><p></p><p></p><p>EQUIPMENT:</p><p>Equipment Worn: </p><p>- Dagger (small of back)</p><p>- Hand Axe</p><p>- Belaying Pin (Club) - acts as Spellcasting Focus</p><p>- Necklace of Adaptation</p><p>Clothing:</p><p>- Long coat</p><p>- Tall soft boots</p><p>- Travellers clothes</p><p>- Signet ring</p><p>Belt Pouch:</p><p>- Empty</p><p>Belt Pouch: </p><p>- Money</p><p>Back Pack:</p><p>- Bedroll</p><p>- Mess kit</p><p>- Rations (days) x10</p><p>- Water skin</p><p>- Hemp rope 50’</p><p>- Silk rope 50’</p><p>- Spare Dagger</p><p>- Potion of Healingx2</p><p>- Grappling Hook</p><p>- Trinket: black pirate flag</p><p></p><p></p><p>MAGIC ITEMS:</p><p>Necklace of Adaptation</p><p>Can breathe normally in any environment</p><p>Adv on saves v harmful gases/vapours</p><p>Temperate: no ill effects at -20F to 120F</p><p>Unbreakable: cannot be broken by any normal means</p><p>Fiend-built: warm to the touch, carved with images of the Deep; Celestials find its presence distasteful </p><p>Metamorphic: carvings on it move from time to time</p><p></p><p></p><p>ANIMALS AND STUFF:</p><p>Riding Horse “Shipmate”</p><p>Movement 60’</p><p>Carry capacity 480lbs</p><p>AC 10</p><p>HP 13</p><p>Passive perception 10</p><p>Hooves: +2, 2d4+3</p><p>STR 16 (+3)</p><p>DEX 10 (+0)</p><p>CON 12 (+1)</p><p>INT 2 (-4)</p><p>WIS 11 (+0)</p><p>CHA 7 (-2)</p><p>Riding saddle</p><p>Bit and Bridle</p><p>Saddlebags x2</p><p>Horse feed (days) x 4</p><p></p><p></p><p>APPEARANCE:</p><p>Shi’iveran, or Shiver, is a slender male half-elf, with the brown skin of his human mother and the ears and fine features of his elven father. His hair is black and worn in dreadlocks tied back in a high ponytail, and he sports a natty, dapper moustache and goatee.</p><p>He has a large tattoo of a bronze dragon on his back.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6904501, member: 6788652"] Name: Shi’iveran (Shiver) Race: Half-Elf Class & Level: Monk 1/Warlock 3 Background: Pirate Alignment: True Neutral XP: 2700/6500 ABILITY SCORES (point buy 27pts) 8 STRENGTH (-1) 16 DEXTERITY (+3) 14 CONSTITUTION (+2) 9 INTELLIGENCE (-1) 13 WISDOM (+1) 16 CHARISMA (+3) AC: 14/16 with Armour of Shadows Initiative: +3 Movement: 30’ HP: 31 Hit Dice: 4d8 Proficiency Bonus: +2 Passive Perception: 11 RACIAL FEATURES: Darkvision 60’ (irrelevant) Fey Ancestry (Adv v Charms; immune to magical sleep) MONK FEATURES: Martial Arts +5, 1d4+3 Unarmoured Defence AC 14 WARLOCK FEATURES: Pact Magic: 2 slots, cast at 2nd level Cantrip - Prestidigitation 1A,vs,up to 1hr Cantrip - Eldritch Blast (+5, 1d10) 1A,vs,120’ Spell - Unseen Servant (“Bosun”) 1A,vsm,1hr Spell - Hellish Rebuke (+5, 3d10) 1R,vs,60’ Spell - Armour of Agathys (10hp, 10dmg) 1A,vsm,1hr Spell - Misty Step 1BA,v,30’ Dark One’s Blessing (+6hp) Pact of the Blade Eldritch Invocations: Devil’s Sight Armour of Shadows (AC16) 1A,vs,8hrs Spell Save DC: 13 Spell Attack Bonus: +5 WEAPONS: Dagger (+5, d4+3) Hand axe (+5, d6+3) Pact Weapon: counts as magical for resistances Usually a Shortsword flavoured as a cutlass (+5, d6+3) or a Spear (+6, d6/d8+3) for choice SAVES: Strength -1 Dexterity +3 *Constitution +4 Intelligence -1 *Wisdom +3 Charisma +3 From Necklace of Adaptation: Can breathe normally in any environment Advantage on Saves v harmful gases/vapours No ill effects from temperatures from -20F to 120F SKILLS: *Acrobatics: +5 Animal Handling: +1 Arcana: -1 *Athletics: +1 Deception:+3 History: -1 Insight: +1 *Intimidation: +5 *Investigation: +2 Medicine: +1 Nature: -1 *Perception: +3 Performance: +3 Persuasion: +3 Religion: -1 Sleight of Hand: +3 *Stealth: +5 Survival: +1 LANGUAGES & PROFICIENCIES: Languages: Common, Elvish, Abyssal Armour: Light Weapons: Simple, Light Crossbows, Monk Weapons Tools: Navigators Tools Vehicles: Water FILTHY LUCRE: PP: GP: 196 EP: SP: 5 CP: EQUIPMENT: Equipment Worn: - Dagger (small of back) - Hand Axe - Belaying Pin (Club) - acts as Spellcasting Focus - Necklace of Adaptation Clothing: - Long coat - Tall soft boots - Travellers clothes - Signet ring Belt Pouch: - Empty Belt Pouch: - Money Back Pack: - Bedroll - Mess kit - Rations (days) x10 - Water skin - Hemp rope 50’ - Silk rope 50’ - Spare Dagger - Potion of Healingx2 - Grappling Hook - Trinket: black pirate flag MAGIC ITEMS: Necklace of Adaptation Can breathe normally in any environment Adv on saves v harmful gases/vapours Temperate: no ill effects at -20F to 120F Unbreakable: cannot be broken by any normal means Fiend-built: warm to the touch, carved with images of the Deep; Celestials find its presence distasteful Metamorphic: carvings on it move from time to time ANIMALS AND STUFF: Riding Horse “Shipmate” Movement 60’ Carry capacity 480lbs AC 10 HP 13 Passive perception 10 Hooves: +2, 2d4+3 STR 16 (+3) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Riding saddle Bit and Bridle Saddlebags x2 Horse feed (days) x 4 APPEARANCE: Shi’iveran, or Shiver, is a slender male half-elf, with the brown skin of his human mother and the ears and fine features of his elven father. His hair is black and worn in dreadlocks tied back in a high ponytail, and he sports a natty, dapper moustache and goatee. He has a large tattoo of a bronze dragon on his back. [/QUOTE]
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