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<blockquote data-quote="Wulf Ratbane" data-source="post: 4633265" data-attributes="member: 94"><p>NP. There are a few more "obvious" things about it that I'll point out anyway.</p><p></p><p>A typical party of four is going to need about 12 Major and 12 Minor items per tier (+1, +2, +3, etc.) to keep "current" on their Big Six.</p><p></p><p>The exact number will vary according to the party makeup (does the wizard want bracers of armor? does the fighter need a shield? does the rogue need two weapons? etc.)</p><p></p><p>Even a quick glance at the chart should show you two things:</p><p></p><p>1) You're going to want to replace some Major picks with two Minor picks from time to time; (by design, the table is weighted towards Major items)</p><p></p><p>and</p><p></p><p>2) Even if you do that, it is basically impossible under the RAW for the party to keep "current" through the mid levels.</p><p></p><p>Expect the party to make use of hand-me-downs as they move through these levels until the gold starts to flow a bit more freely.</p><p></p><p>One last obvious comment:</p><p></p><p>I'm more than happy to swap out Wondrous Items of the same gp equivalency. A Heward's Handy Haversack at 1000 gp is a great Minor item; Boots of Speed at 8000 gp (IIRC) are quite nice as a Major (6th-8th) item; etc.</p><p></p><p>Sometime when I have a little more free time for "obvious easy tasks" I'll put together some random tables with a few more items, broken down on the gp equivalencies (1000/2000, 4000/8000, 9000/18000, etc.)</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4633265, member: 94"] NP. There are a few more "obvious" things about it that I'll point out anyway. A typical party of four is going to need about 12 Major and 12 Minor items per tier (+1, +2, +3, etc.) to keep "current" on their Big Six. The exact number will vary according to the party makeup (does the wizard want bracers of armor? does the fighter need a shield? does the rogue need two weapons? etc.) Even a quick glance at the chart should show you two things: 1) You're going to want to replace some Major picks with two Minor picks from time to time; (by design, the table is weighted towards Major items) and 2) Even if you do that, it is basically impossible under the RAW for the party to keep "current" through the mid levels. Expect the party to make use of hand-me-downs as they move through these levels until the gold starts to flow a bit more freely. One last obvious comment: I'm more than happy to swap out Wondrous Items of the same gp equivalency. A Heward's Handy Haversack at 1000 gp is a great Minor item; Boots of Speed at 8000 gp (IIRC) are quite nice as a Major (6th-8th) item; etc. Sometime when I have a little more free time for "obvious easy tasks" I'll put together some random tables with a few more items, broken down on the gp equivalencies (1000/2000, 4000/8000, 9000/18000, etc.) [/QUOTE]
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