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<blockquote data-quote="Wulf Ratbane" data-source="post: 4644370" data-attributes="member: 94"><p>Well, I don't know about that. I mean I am happy to help, but I find the whole thing rather depressing.</p><p></p><p>85-90% of your wealth is tied up in the Big Six?</p><p></p><p>So, if we're talking about the Good Things about 4e, let's start with the fact that you aren't saddled with <em>that</em>.</p><p></p><p>Of course, I'll follow up on this thought more thoroughly-- that is, balancing 3e against an "integral" Big Six. (Though I don't find the Big Six nearly as essential as some players seem to think they are.)</p><p></p><p>In my opinion, the larger problem is not the Big Six, the problem is Item Creation. Give the players the ability to customize their items and they <em>will</em> min-max. It's the players' nature-- and that's fine. I like for my players to be thinking tactically and investing themselves in tricking out their characters. But if you take away the Big Six, they'll just spend their money on Big Seven Through Twelve-- cloak of displacement, boots of speed, heavy fortification, the list goes on and on and on.</p><p></p><p>You fix this particular problem by curtailing Item Creation and Ye Olde Magic Shoppe.</p><p></p><p>I certainly don't think the solution is to make all magic items equally uninspiring and unimpressive.</p><p></p><p></p><p></p><p>Thanks in turn for the inspiration to keep designing.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4644370, member: 94"] Well, I don't know about that. I mean I am happy to help, but I find the whole thing rather depressing. 85-90% of your wealth is tied up in the Big Six? So, if we're talking about the Good Things about 4e, let's start with the fact that you aren't saddled with [I]that[/I]. Of course, I'll follow up on this thought more thoroughly-- that is, balancing 3e against an "integral" Big Six. (Though I don't find the Big Six nearly as essential as some players seem to think they are.) In my opinion, the larger problem is not the Big Six, the problem is Item Creation. Give the players the ability to customize their items and they [I]will[/I] min-max. It's the players' nature-- and that's fine. I like for my players to be thinking tactically and investing themselves in tricking out their characters. But if you take away the Big Six, they'll just spend their money on Big Seven Through Twelve-- cloak of displacement, boots of speed, heavy fortification, the list goes on and on and on. You fix this particular problem by curtailing Item Creation and Ye Olde Magic Shoppe. I certainly don't think the solution is to make all magic items equally uninspiring and unimpressive. Thanks in turn for the inspiration to keep designing. [/QUOTE]
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