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Treasure per Encounter
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<blockquote data-quote="wlmartin" data-source="post: 5666690" data-attributes="member: 6679380"><p>Even a first level character would be mega skewed.</p><p></p><p>Based on a 1st lvl char earning 75gp per encounter which in game time is easily 30 mins, thats 150gp per hour or by my horse argument, $300 per hour</p><p></p><p>Thats mental, and that is only 1st level....</p><p></p><p></p><p>... Surfice it to say that in D&D, DDO, WoW or any gold based game where the goal is to make the players happy and keep them happy, asking them to toil for 5 sessions so they can get a rusty +1 dagger will result in dissapointment... the rewards are vast when you compare them 1:1 economicaly but we forget about that in game because the one thing magic items and treasure does is make us want to play more.... so what if it is economically broken and unsound? We have fun that is the main thing.</p><p></p><p>I am sure that if anyone disagrees with my sums and has a rational arguing the magical items are only worth 1/6th of their value because of the resale value, then simply use the same method I have used and substitute the value of the +1, +2, +3 & +4 magical items according to that level with the same total /divide 6... it will result in less but would ultimately use the same formula.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5666690, member: 6679380"] Even a first level character would be mega skewed. Based on a 1st lvl char earning 75gp per encounter which in game time is easily 30 mins, thats 150gp per hour or by my horse argument, $300 per hour Thats mental, and that is only 1st level.... ... Surfice it to say that in D&D, DDO, WoW or any gold based game where the goal is to make the players happy and keep them happy, asking them to toil for 5 sessions so they can get a rusty +1 dagger will result in dissapointment... the rewards are vast when you compare them 1:1 economicaly but we forget about that in game because the one thing magic items and treasure does is make us want to play more.... so what if it is economically broken and unsound? We have fun that is the main thing. I am sure that if anyone disagrees with my sums and has a rational arguing the magical items are only worth 1/6th of their value because of the resale value, then simply use the same method I have used and substitute the value of the +1, +2, +3 & +4 magical items according to that level with the same total /divide 6... it will result in less but would ultimately use the same formula. [/QUOTE]
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