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Treasure placing is driving me nuts!
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<blockquote data-quote="Obergnom" data-source="post: 3756559" data-attributes="member: 7145"><p>Oh well, the title might be 'a bit' exaggerated, but in escence it does...</p><p></p><p>I really like DMing, I created tools to help me wing 10th level encounters, have a bunch of houserules to help my players who do not like complicated classes etc.</p><p></p><p>BUT placing treasure in my campaign is so much work. I fully understand my players not liking to be 'under equipped' for many sessions in a row (they resently lost all their equipment, but that was because I turned a TPK into a capture situation)... have you ever tried to reequip 9th level characters? All by yourself? Without breaking the game world consistency? Yeah, does not work.</p><p></p><p>While this might be an extreme situation, I find my self every 4 sessions in a similar situation... the players are close to leveling up, and somehow I forgot to hand out the treasure they are supposed to have. Or they just did not look where I placed it or what ever... I usually go and create some 'rich' encounters, but sometimes thats not possible. </p><p></p><p>And now (level 9-10) it is just to much. I never memorized the MIC and I tend to wing nearly my whole sessions (Sandbox Style DMing) ... I even created a sheet full of pregenerated treasure (<a href="http://www.chimericdream.com/dnd/TGen/TGen.asp" target="_blank">MIC Treasure Generator</a>), but more often than not, that just seems to be weird stuff and out of place.</p><p></p><p>So, what should I do to lessen this load and at the same time make my players happy? I fully understand they like to equip their chars with cool gimmicks... everyone in my group (including me) loves the MIC.</p><p></p><p>2 Solutions I came up with: </p><p></p><p>1) Allways try to find a way to hand out treasure, usually go for money, only hand out magic items if there is a good reason.</p><p></p><p>2) Have a bunch of pregen Tresures handy, and hand them out, no matter if it fits the encounter or not.</p><p></p><p>Both solutions have certain drawbacks: </p><p></p><p>1) is very timeconsuming at the table (I hate shopping time) and forces every player to allway have a list of items he would like to have as well as me to allways have a Magic Supermarked available.</p><p></p><p>2) Well, it is kind of 'Diablo-resque' and a Hound of Thrym 'dropping' a mithral full plate is kind of weird.</p><p></p><p>As you see, I need help.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3756559, member: 7145"] Oh well, the title might be 'a bit' exaggerated, but in escence it does... I really like DMing, I created tools to help me wing 10th level encounters, have a bunch of houserules to help my players who do not like complicated classes etc. BUT placing treasure in my campaign is so much work. I fully understand my players not liking to be 'under equipped' for many sessions in a row (they resently lost all their equipment, but that was because I turned a TPK into a capture situation)... have you ever tried to reequip 9th level characters? All by yourself? Without breaking the game world consistency? Yeah, does not work. While this might be an extreme situation, I find my self every 4 sessions in a similar situation... the players are close to leveling up, and somehow I forgot to hand out the treasure they are supposed to have. Or they just did not look where I placed it or what ever... I usually go and create some 'rich' encounters, but sometimes thats not possible. And now (level 9-10) it is just to much. I never memorized the MIC and I tend to wing nearly my whole sessions (Sandbox Style DMing) ... I even created a sheet full of pregenerated treasure ([URL=http://www.chimericdream.com/dnd/TGen/TGen.asp]MIC Treasure Generator[/URL]), but more often than not, that just seems to be weird stuff and out of place. So, what should I do to lessen this load and at the same time make my players happy? I fully understand they like to equip their chars with cool gimmicks... everyone in my group (including me) loves the MIC. 2 Solutions I came up with: 1) Allways try to find a way to hand out treasure, usually go for money, only hand out magic items if there is a good reason. 2) Have a bunch of pregen Tresures handy, and hand them out, no matter if it fits the encounter or not. Both solutions have certain drawbacks: 1) is very timeconsuming at the table (I hate shopping time) and forces every player to allway have a list of items he would like to have as well as me to allways have a Magic Supermarked available. 2) Well, it is kind of 'Diablo-resque' and a Hound of Thrym 'dropping' a mithral full plate is kind of weird. As you see, I need help. [/QUOTE]
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Treasure placing is driving me nuts!
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