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<blockquote data-quote="JacktheRabbit" data-source="post: 2009076" data-attributes="member: 525"><p>Ok, I have now gone over the product much more closely and I must say that I am not impressed in the least. This one is going back to the store and fast.</p><p>I have to reduce my rating of this product to a 1 based on the sheer number of errors I have found within it as well as the reasons I have listed below.</p><p></p><p><strong></strong></p><p><strong>1. Monster numbers - At several points the description calls for multiple monsters only to have a single monster stated below. In addition I noticed at least one spot where the description says 8 ogres but the stats only include hitpoints for 4 of them.</strong></p><p><strong></strong></p><p><strong>2. Bad Italics - The italics seems to be the section you read to the</strong></p><p><strong>players. Yet in places I have seen crucial information included in here. One example was where the trap in the room is described in the italics text.</strong></p><p><strong></strong></p><p><strong>3. Wrong monsters - A description calls for a skeleton only to have a zombie stated below.</strong></p><p><strong></strong></p><p><strong>4. Every page has multiple typos. Some are minor, some require several</strong></p><p><strong>minutes to figure out or correct.</strong></p><p><strong></strong></p><p><strong>5. Every page has gross technical errors. CR's are not always given and sometimes they are for a single monster and sometimes they are for the entire group.</strong></p><p><strong></strong></p><p><strong>6. Treasure generally would make even Monty Haul jealous. One item in</strong></p><p><strong>particular is a staff that would double the firepower of a 20th level wizard if he got his hands on it. Yet it is given early enough in the book that the wizard gaining it would be between 8th and 11th level. This is a guess of course since no party strength suggestions are given.</strong></p><p><strong></strong></p><p><strong>7. Lots of the treasure is clearly 2E material. Potion of Super Healing?</strong></p><p><strong></strong></p><p><strong>8. You cannot just open to a random page and use it as a quick adventure. Many of them are actually a couple buildings of a larger ruins or a small section of a larger dungeon. The rest of which is laid in the previous or following pages.</strong></p><p><strong></strong></p><p><strong>9. None of the pages have a suggest party level. If this is supposed to be usable as lots of separate quick adventures then it would be nice if they included party level suggestions.</strong></p><p><strong></strong></p><p><strong>10. Many of the "adventures" quote other areas but don't even give page numbers but instead give vague chapter references.</strong></p><p><strong></strong></p><p><strong>Some of these are minor issues but many of them are very serious gaffs that very much reduce the usefulness of the product. The sheer number of them also makes me wonder what kind of review process this book was given.</strong></p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 2009076, member: 525"] Ok, I have now gone over the product much more closely and I must say that I am not impressed in the least. This one is going back to the store and fast. I have to reduce my rating of this product to a 1 based on the sheer number of errors I have found within it as well as the reasons I have listed below. [b] 1. Monster numbers - At several points the description calls for multiple monsters only to have a single monster stated below. In addition I noticed at least one spot where the description says 8 ogres but the stats only include hitpoints for 4 of them. 2. Bad Italics - The italics seems to be the section you read to the players. Yet in places I have seen crucial information included in here. One example was where the trap in the room is described in the italics text. 3. Wrong monsters - A description calls for a skeleton only to have a zombie stated below. 4. Every page has multiple typos. Some are minor, some require several minutes to figure out or correct. 5. Every page has gross technical errors. CR's are not always given and sometimes they are for a single monster and sometimes they are for the entire group. 6. Treasure generally would make even Monty Haul jealous. One item in particular is a staff that would double the firepower of a 20th level wizard if he got his hands on it. Yet it is given early enough in the book that the wizard gaining it would be between 8th and 11th level. This is a guess of course since no party strength suggestions are given. 7. Lots of the treasure is clearly 2E material. Potion of Super Healing? 8. You cannot just open to a random page and use it as a quick adventure. Many of them are actually a couple buildings of a larger ruins or a small section of a larger dungeon. The rest of which is laid in the previous or following pages. 9. None of the pages have a suggest party level. If this is supposed to be usable as lots of separate quick adventures then it would be nice if they included party level suggestions. 10. Many of the "adventures" quote other areas but don't even give page numbers but instead give vague chapter references. Some of these are minor issues but many of them are very serious gaffs that very much reduce the usefulness of the product. The sheer number of them also makes me wonder what kind of review process this book was given.[/b] [/QUOTE]
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