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Treasure Rolls & "a typical campaign"
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<blockquote data-quote="I'm A Banana" data-source="post: 6528776" data-attributes="member: 2067"><p>So I'm farting around with planning out the early stages of a campaign (heroic tier) and I came across the interesting paragraph at the bottom of page 133 when browsing through how treasure would shake out, and it has me scratching my head a bit.</p><p></p><p>For those without their books, it talks about how many treasure hoards a party finds over the course of a campaign - it says, for instance, that a typical campaign will find 7 hoards of Challenge 0-4. </p><p></p><p>What I'm curious about is where they pulled that magic number out of. Why 7? What makes that number special? What are they expecting from a typical campaign to produce that number? Same with the rest of the tiers. Where did those numbers come from?</p><p></p><p>My first thought was something like "this is how many adventuring days the tier contains, with a typical campaign getting one hoard after each adventuring day." Which would make some degree of sense. But running some quick XP numbers produces some odd effects (it takes 3800 XP to get from level 3 to level 4, and at 1700 XP/day, that's...a weird number...that produces something like a total of 5.73 (and some change) days total to get the 6500 XP to be 5th level....).</p><p></p><p>At any rate, I figured the clever minds over here might be able to parse it. What do you think? Where does that number come from?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6528776, member: 2067"] So I'm farting around with planning out the early stages of a campaign (heroic tier) and I came across the interesting paragraph at the bottom of page 133 when browsing through how treasure would shake out, and it has me scratching my head a bit. For those without their books, it talks about how many treasure hoards a party finds over the course of a campaign - it says, for instance, that a typical campaign will find 7 hoards of Challenge 0-4. What I'm curious about is where they pulled that magic number out of. Why 7? What makes that number special? What are they expecting from a typical campaign to produce that number? Same with the rest of the tiers. Where did those numbers come from? My first thought was something like "this is how many adventuring days the tier contains, with a typical campaign getting one hoard after each adventuring day." Which would make some degree of sense. But running some quick XP numbers produces some odd effects (it takes 3800 XP to get from level 3 to level 4, and at 1700 XP/day, that's...a weird number...that produces something like a total of 5.73 (and some change) days total to get the 6500 XP to be 5th level....). At any rate, I figured the clever minds over here might be able to parse it. What do you think? Where does that number come from? [/QUOTE]
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Treasure Rolls & "a typical campaign"
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